Creative Practice & Strategy / June 21, 2018

“The Secrets to Creating an Indie Game Franchise” – my full GDC18 talk with slides

I’m excited to share with you my speech and slides from the presentation I gave at the Narrative Summit, Game Developers Conference in San Francisco, on Monday 19th March, 2018. EDIT: The video of my talk is also now (as of 2020) available publicly on Youtube (see embedded below), and at the GDC Vault (currently

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Creative Practice & Strategy / June 11, 2018

I Love Playful Testing

https://soundcloud.com/christydena/i-love-playful-testing-blog-post-audio-narration Many of you will be familiar with playtesting, or at least testing. You sit there with a notepad and pen, watching players play your game. You write observations, you may get the players to “think-aloud,” and then afterwards you interview them, and then debrief with your team. Tracey Fullerton describes playtesting as “something that

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