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Christy Dena's Field Notes From Earth

  • About
    • Creative CV
    • Testimonials+
    • Creative
    • Craft
  • Cross-Media (pluralist design)
  • Interactive Storytelling
  • Loving-Change Storytelling
  • ReWorlding
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Author: christy

My News / October 1, 2014

Awards, Meaningful Games, Megagames, StoryWorld, and Solving the Sleep Mystery

by <span class='p-author h-card'>christy</span>

Hello everyone! We have now switched to a studio model at SAE. This means the teaching shifts from a lecture & workshop model to one in which students jump straight into creating games from our brief, and we mentor and do lecture & workshop follow-ups based on need. I am running a studio on “Making

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Academic / August 1, 2014

Whyfinding: what pervasive gaming has taught me about level design

by <span class='p-author h-card'>christy</span>

Earlier this year, I was lucky to be invited to give a talk at the 2014 ARGFest-o-Con in Portland. They said I could talk about anything I like, and so I was keen to discuss a problem I was having. There isn’t a budget allowance for travel from Australia though, and so I couldn’t take up

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Creative Practice & Strategy / July 5, 2014

Zimmerman on narrative coherence

by <span class='p-author h-card'>christy</span>

One of the hardest things to do with interactive plots is to write it so it makes sense in whatever order the player or user accesses the text. Plot is about cause and effect, and so having lots of possible points-of-entry is hard to design for. I just read a short piece by game designer Eric Zimmerman

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