2 of my papers (which are 2 years old) are now public!

Ah, the publishing cycle. Two papers that I wrote 2 years ago are now available freely online. Times have changed since then (this is the problem with researching current rather than past phenomena), and I wouldn’t describe things in the same way, but there is still lots of value there.

Dena, C. (2008) ‘Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games’, Henry Jenkins and Mark Deuze (Eds) special issue on ‘Convergence Culture’ in Convergence Journal: International Journal of Research into New Media Technologies, Vol 14, No 1, pp: 41-57.

This article introduces an emerging form of participatory culture, one that is not a modification or elaboration of a primary producer’s content. Instead, this article details how the artifacts created to ‘play’ a primary producer’s content have become the primary work for massive global audiences. This phenomenon is observed in the genre of alternate reality games (ARGs) and is illustrated through a theory of ‘tiering’. Tiers provide separate content to different audiences. ARG designers tier their projects, targeting different players with different content. ARG  player production then creates another tier for non-playing audiences. To explicate this point, the features that provoke player-production – producer-tiering, ARG aesthetics and transmedia fragmentation – are interrogated, alongside the character of the subsequent player-production. Finally, I explore the aspects of the player-created tiers that attract massive audiences, and then posit what these observations may indicate about contemporary art forms and society in general.

Since this paper was restricted by copyright for a year (which provoked a controversy), I created a website to augment the paper. Many people thought the website provided all the content that was in the essay, but that is not the case. The website provided another point of entry for those who couldn’t access the essay, and provided more depth for those that could. Now this can be made clear because the paper is out of copyright. Yay!

Dena, C. (2007) ‘The Future of Digital Media Culture is All in Your Head: An Argument for the Age of Integrating Media’, Proceedings of perthDAC 2007: the 7th Digital Arts and Culture Conference, Perth, Curtin University of Technology, 116-125.

Although research into digital media culture assists greatly in understanding new technologies, its influences and affects, to continue to do so in isolation of other media shows little regard for the reality of its role and use. ‘Old’ or ‘traditional’ media such as dusty books and smudged newspapers, consensus television, linear films and radio are also part of the daily medial diet of humans. Indeed, this paper argues that an emerging cultural approach is the integration of all media and that this will continue in the near- to long-term future. We are no longer in a Digital Age, we are instead in an Age of Integration. This argument is explored through providing examples of extant integration practices and outlining economic and cognitive influences. Finally, these influences and existing practices are utilized as insights into potential future cultural practices.

This paper has now been published in a special issue of Leonardo/ISAST: ‘Social Media: Narrative and Literacy in Digital Culture’.

The citation for this issue is: Dena, C. (2009) ‘The Future of Digital Media Culture is All in Your Head: An Argument for the Age of Integrating Media’, Leonardo Electronic Almanac, Leonardo On-Line (LEA Special Issue from perthDAC: Social Media: Narrative and Literacy in Digital Culture) [Online] Available at: http://www.leonardo.info/LEA/PerthDAC/PerthDAC.html

I hope you find these papers interesting! Indeed, check out the other great papers in the LEA issue. As always, please feel free to send me your thoughts via comments or email.

Announcing the launch of The Writer’s Guide to Making a Digital Living

Woohoo!

For a few years I’ve been working with the Australian Literature Board on their Story of the Future project. The project (a big hat tip to Josie Emery for creating the program) involved touring Australia running sessions on how digital technologies can be utilised for storytelling, for marketing your stories and running your writing business. The project has now ended, but the project manager, the always-a-delight Therese Fingleton, didn’t want it to end without sharing some of the things we’ve been doing. So, The Writer’s Guide to Making a Digital Living was born. Myself and the fantastic Jennifer Wilson were commissioned to co-write the guide, which has a lot of (hopefully) interesting stuff in there for writers. It is aimed at writers at various stages of their career, who work in a variety of artforms (screenwriting, game writing, poets, novelists, ewriters), and addresses writers worldwide, whilst also featuring some great Australian talent.

I wrote the sections on the craft of new writing forms, professional development, concept development, marketing and distribution. But on top of the Guide, which is available online and in PDF form, I’ve also created (with the wonderful design of the Lycette Bros.) a chart of the New Writing Universe to give a glimpse at the vast range of emerging writing forms out there (there is much more than writing a shooter game!). Enough of me, as a start, check out the very tongue-in-cheek promotional video we’ve created (mainly the work of the wonderful Lycette Bros. and Therese Fingleton):

Check it out at: www.australiacouncil.gov.au/writersguide

Enjoy! Let me know what you think!

Latest moments in the press

Hello!

The London Film Festival conference I participated in, Power to the Pixel, (see my last post) is still cranking out material and attracting press. Recently, I was quoted in The Guardian and an interview with me has been published at the PttP site. Both of these are really cool, but there are a couple of little things I’d like to clear up…

The Guardian piece quotes me referring to a ‘Project Universe’. While I’d love to take credit for that, it is actually Lance Weiler who came up with that term. I really like it…not just because of the ‘universe‘ theme, but because it is mode-neutral. I don’t like using terms such as ‘storyworld’ or ‘gameworld’ because cross/trans-media projects involve both narrative AND game elements. ‘Project Universe’ is also practice/industry-neutral, in that it can refer to franchises OR small-scale independent projects. I’m a sucker for inclusive terminology.

The interview is posted on the Power to the Pixel site and is written by Nikki Nimme. Nikki did a great job mashing up my email and in-person interviews and main speech at the conference. There are some little things, though, which didn’t quite make it or got a mixed up: I’m currently doing doctoral research, not post doc research; I prefer working with clients at the concept stage rather than coming in later in the project; the changes to distribution I mention are only SOME, not all!; as technology improves, it is entertainment that utilises pervasive/networked/augmented technologies more that will come to the fore, as well as simultaneous media usage (prequels etc are already happening!).

Anyway, these links have been added to my press page. I hope you get something out of them. 🙂