That got your attention. Playwright and screenwriter Jason Grote’s new play, 1001, is set to premiere in New York on October 22nd. Jason has done what not many playwrights have done (that I know of — tell me if not!) and created a fictional newspaper for the play, with links to a diegetic blog and a wiki. Although it isn’t an ARG, it certainly plays with the idea of creating a fictional universe as a precurser to the live experience.
Those who have attended one of my presentations over the last few years will recall Peter Greenaway’s multi-platform project: The Tulse Luper Suitcases. One part of this massive work is the online game Tulse Luper Journey. Here is some info about the TLS and the TLJ from the game’s site:
Tulse Luper is the lead character in an ambitious series of projects initiated by film director Peter Greenaway.
So far, the project includes three feature films, a series of DVD’s, travelling exhibitions, books, publications and this online game produced by Submarine.
These are all part of a growing universe of stories, facts, fiction, history and drama based on the adventures of a man who spent most of his live as a prisoner – mistaken for someone important, a spy, a lover, an artist, a writer and an observer.Â
Greenaways statement that “cinema is dead” calls for new ways of communicating ideas. This game is part of the search for a crossover format that breaks the boundaries and rules that have been imposed by film, theatre, books, games and other traditional media.
Created by developers, artists and students from around Europe, The Tulse Luper Journey explores new boundaries of online interactive media.
The online game finishes on October 15, so all those “researchers” out there are prompted to hand in their findings pronto.
New Line Cinema CEOs Bob Shaye and Michael Lynne were interviewed on the Charlie Rose show. They talk about the importance of franchise sequels being equal to or better each time; online fans and Snakes on a Plane; digital on-demand cinemas; simultaneous release across media; audience testing; gambling on Lord of the Rings; merging with Ted Turner and then TimeWarner; the importance of passion…