Creative Practice & Strategy / April 11, 2019

Adapting the “Hierarchy of Understanding” to Games

Today, a colleague tweeted out a call for examples of good onboarding experiences in games. Onboarding is a term that didn’t originate in games, where the term “tutorial” is more widespread. Onboarding refers to the whole entry experience, whereas discussions about tutorials are often concerned with player instruction regarding mechanics, etc. I am fond on

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Creative Practice & Strategy / February 17, 2019

The “My Reality Test”, Improv, Comedy, Nihilation & Game Design #soulitsearch

One of the most important gifts I have given to myself is the “My Reality Test”. It is a reflection method for checking whether something corresponds to my reality. By “reality” I mean checking whether our shared “socially-constructed realities” corresponds to my own lived and unlived realities. It is a question I ask myself when

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