Greg
And check out his other interviews with great people like Elan Lee, Jeff Gomez, J.C. Hutchins, Mike Monello, Brent Friedman and more!
Greg
And check out his other interviews with great people like Elan Lee, Jeff Gomez, J.C. Hutchins, Mike Monello, Brent Friedman and more!
Nikki
This Guild-wide adoption is unprecedented as it will allow executives who expand storylines of franchises onto multiple platforms to receive official credit on these projects as “Transmedia Producers”. These producers develop cross platform storylines on Film, Television, Short Film, Broadband, Publishing, Comics, Animation, and Mobile — and now, they’ll be credited with an official title. I’m told this is a historic move for the PGA because the guild rarely backs new credits. “These amendments demonstrate how the guild supports producers making and changing the game,” a source told me tonight.
This sounds fine and is very exciting. But then I read the description of the credit:
A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms:Â Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.
A Transmedia Producer credit is given to the person(s) responsible for a significant portion of a project’s long-term planning, development, production, and/or maintenance of narrative continuity across multiple platforms, and creation of original storylines for new platforms. Transmedia producers also create and implement interactive endeavors to unite the audience of the property with the canonical narrative and this element should be considered as valid qualification for credit as long as they are related directly to the narrative presentation of a project.
Transmedia Producers may originate with a project or be brought in at any time during the long-term rollout of a project in order to analyze, create or facilitate the life of that project and may be responsible for all or only part of the content of the project. Transmedia Producers may also be hired by or partner with companies or entities, which develop software and other technologies and who wish to showcase these inventions with compelling, immersive, multi-platform content.
To qualify for this credit, a Transmedia Producer may or may not be publicly credited as part of a larger institution or company, but a titled employee of said institution must be able to confirm that the individual was an integral part of the production team for the project.
Most of this looks good. I’m thrilled marketing efforts are included (‘content marketing’ takes story and game design skill!). I am especially happy with the fact that one can be brought it at any point in the project. Some people don’t get what consultants do and so I’m glad to see that being brought in for a period of time, either early or later, still qualifies.
The parts that are unfortunate are the following:
Otherwise, I’m thrilled to see this has gone through. Well done to Jeff and the PGA. I hope a Transmedia Writer is the next credit officially recognised. A lot of my work is also as a Transmedia Story and Game Analyst (like a Story Analyst for films and TV shows). But what are the chances of that happening soon? They’re still struggling to recognise game writers, let alone writers who work across narrative AND game modes, across media platforms (minimum of 2 hopefully). Time will tell… I hope so!!! 🙂
Late Addition: Brooke Thompson thinks it is a step in the right direction but also questions the three storylines rule in Twitter: “RE PGA Transmedia Credit — three narrative storylines? What does that do to the idea of transmedia being ONE story told across platforms?” I saw that and left that because I don’t think the PGA are quite ready to get their head around the single story, multiple media concept. It is one ARGers are quite familiar with, but not those who have come to the area through the notion of ‘story extensions’ in franchises. (I actually talk about some of these issues in my thesis.) Anyway, to me, it is good to see I’m not alone in my thoughts about this area!
Update: The PGA has announced that “the omission of video games from that list is an oversight that will be amended shortly”; and then also clarified that the role includes extending existing IP and introducing original IP.
Here
Northern Lights. Volume 10 (2012). Volume editors: Mette Mortensen & Eva Novrup Redvall. Re-thinking Film and Media Production: Creativity, Convergence and Participation
Deadline for abstracts: December 15, 2010
Full articles to be delivered on March 15, 2011.The 2012 volume of Northern Lights will focus on the renewed interest in film and media production. In recent years there has been a shift across a broad field of media and cultural studies from primarily devoting attention to the finished product, oeuvre or reception to also considering production practices. On the one hand, technological changes in the modes of production and distribution have caused a blurring of boundaries between media consumers and producers. On the other hand, concurrent with a heightened awareness of the project-based nature of work in creative industries, a scholarly interest in creative collaborations, choices and constraints as well as institutional contexts have emerged. New empirical topics along with new theoretical and analytical tools have gained ground within film and media research in response to this development. Areas of studies such as ‘screenwriting’, ‘creativity’ and ‘convergence culture’ are appearing, just as familiar theoretical keywords like ‘production aesthetics’ and ‘cultural production’ are being rethought. Acknowledging that the conditions of production have a great impact on the framework for reception, production analysis and theory may pave the way for new insights into the aesthetical, technological, ethical, ideological, political and economical aspects of film and media.
In particular, the editors will consider articles relating to the following themes:
•   Analyses of creative work and production practices through theoretically informed case studies.
•   The changes brought about by user-generated content and other participatory practices to different media formats and to the larger contexts, e.g., of popular culture, the public debate and politics.
•   The convergence of different media systems setting new conditions for the modes of production.
•   Collaborative practices in film and media production, e.g., how they challenge the traditional notions of oeuvre and authorship.
•   Studies of institutional frameworks and power structures in the film and media industry globally as well as nationally.
•   Changes in the roles and self-perceptions of film and media professionals prompted by new modes of production.Deadlines:
Abstracts/papers: December 15, 2010
Full articles: March 15, 2011
Publication: January 1, 2012Abstracts/papers should be sent to the volume editors: Mette Mortensen, University of Copenhagen (metmort@hum.ku.dk) and Eva Novrup Redvall, University of Copenhagen (eva@hum.ku.dk).