SL ARG Group

Onder Skall, who I cited earlier with my post about Manoa!, has put a call out for those interested in a Second Life ARG Group. Here is his call: 

I’m scouting out the possibility of putting together a group in Second Life for people who love Alternate Reality Gaming. This would just be a group for sharing stories of our favorite ones, scouting out new ones, and general group play of the occasional mini-ARG that crops up here and there.

My time is stretched VERY thin, so I’m not going to do this unless I get some very enthusiastic feedback. If you’re interested write me (ruagamer at gmail dot com) with the following information:

Have you ever played through an ARG? Which ones?
Have you ever participated in making one?
Do you have any special talents that you could bring to a player group? (ex: web, scripting, podcasting, artistic, etc.)
What is the best part about an ARG?
What is Neurocam?

There has been alot of talk about SL ARGs for a long time. I don’t get it. The extreme “alternate reality” aesthetic is to make the conjured world as real as possible. That is why so-called ‘real life’ technologies such as emails, SMS and phones etc are employed. So, setting an ARG within the reality of SL just wouldn’t work. It has too many layers of representation. BUT, if Second Life was to be used as it is used in RL — for real people to communicate with each other, run businesses, pretend to women when they are men, pretend to be single when they are not, pretend to be nice when they are not — then that would fit the reality aesthetic. In other words, embrace the reality of Second Life and it can be an Alternate Reality. The other view is that SL can be treated as if it is the only world and so an ARG within it, denying the real world would work. I can see the fun in that…but there is a certain contract that takes place between an ARG player and an ARG creator. The ARG creator does what they can to make the created world seem as real as possible and the player fills in the gaps and keeps the illusion up. But when there are many layers of illusion to keep up you make the player work much harder. Part of the fun of an ARG is how the almost impossible task is executed, indeed co-created with the players…Setting an ARG within a fiction technology demands a whole lot of effort by the player without the creator matching it. Anyway, rant over.

More info about the SL ARG Group at his blog: http://slgames.wordpress.com/2007/04/17/second-life-arg-group/

Leslie Nassar on the ABC, why podcast networks suck and the circles of Hell

His Awesomeness Leslie Nassar, a good mate, was interviewed by Microsoft Geek Nick Hodge on his Geek Stories. Leslie talks about his work on the ABC producing their podcasts. He also talks about why podcast networks suck  — the problem he cites can be solved by networked & non-networked media becoming networked (a solutin for many multi-platform forms). He also talks about the Circles of Hell and mobile content. Once you get over the info exchange at the beginning Nick lets Leslie rip.

Check it out: http://www.on10.net/Blogs/nhodge/the-geek-stories-leslie-nassar-podcasting-at-the-abc/

Quote of the day: Battle of the Ephemerals

Cyberpest Prokofy comments in an post by Eric Rice about the cost of conferences and free conference streaming. Prokofy cites the cost of Virtual Worlds 2007 and says:

“couldn’t ever dream of paying the cost of an SL island to go to an ephemeral thing”

So, a conference is ephemeral and a virtual island in Second Life is…

I find this funny on so many levels. Clever.

Source: http://www.ericrice.com/blog/?p=475#comment-50418