Selected Publications
- (2019) ‘Making Mechanics,‘ Christy’s Corner of the Universe, 3rd Dec.
- (2019) ‘Narrative Design Testing,’ Christy’s Corner of the Universe, 25th Nov.
- (2018) ‘Playing the Game of Legacy,’ Medium, 3rd March.
- (2018) ‘How Creative Processes Are Adapting To Change The World,’ Journal of the Spanish Communication Research Association, 5 (9), 1-9.
- (2017) ‘A Narrative Designer’s Experience of Amazon’s “The Man in the High Castle” Resistance Radio Campaign,’ Medium, 11th March.
- (2017) ‘Why Craft Intangibles,’ Crafting Intangibles, Medium, 25th April.
- (2016) ‘Christy Dena interviews Eric Zimmerman,’ Cordite Literary Review, 4th May.
- (2016) ‘Transmedia Teen,’ Immerse, Medium, 16th Nov.
- (2015) ‘Universal Problems in Audience, Reader & Player Design: How Creatives Across Disciplines & Time Have Resolved Them,’ Christy’s Corner of the Universe, 28th March.
- (2014) ‘Whyfinding: What Pervasive Gaming has taught me about Level Design,’ Christy’s Corner of the Universe, 1st Aug.
- (2012) “The Scaredy Cat Factor” published in “The Emerging Writer: An Insider’s Guide to Your Writing Journey”, The Emerging Writer: An Insider’s Guide to Your Writing Journey.
ARCHIVE
(see Research for more publications)
Book Chapters
- Copyfight (2015)“Game On: Copyright and Digital Media,” in McGuiness, P. (ed.). Copyfight, Sydney: UNSW Press, pp.49-53.
- “The Scaredy Cat Factor” published in “The Emerging Writer: An Insider’s Guide to Your Writing Journey” (2012) The Emerging Writer: An Insider’s Guide to Your Writing Journey.
- A Creator’s Guide to Transmedia Storytelling (2012) Section in Andrea Phillips’ book
- Comics for Film, Games, and Animation: Using Comics to Construct your Transmedia Storyworld (2012) Interviewed in Tyler Weaver’s book
- Hand Made High Tech (2011) ‘Do You Have a Big Stick?‘, if:book Australia
- Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences – ‘Creating Quality Cross-Media Experiences‘, ETC Press; 35-37
- The Writers’ Guide to Making a Digital Living: Choosing Your Own Adventure (2008) – co-authored with Therese Fingleton & Jennifer Wilson – commissioned by Australia Council for the Arts [PDF]
- Fare Cross-Media: From Big Brother to Star Wars, Theory and Techniques of the Integrated and Distributed Use of Simultaneous Media (2005) ‘Punto, Linea E Superficie’ in Giovagnoli, M., Dino Audino Editore, pp.126-129.
- Dena, C. (1996) “The Digital Direction”, Wizards of Oz, The Thirteenth Book, Armadillo Publishers, Melbourne, pp: 110-113. [Essay on digital effects on TV for advertising industry source book]
Articles
- AIGA Design Educators Community – Contributor in Murdoch-Kitt, K.M. (2017) ‘Before the end is near: finals week ideas‘, AIGA Design Educators Community, 20th Feb.
- Writing Queensland Magazine, Queensland Writers Centre commissioned me to write an article on ‘Writing with Robots’ (Part 1 – June 19th; Part 2 – July 2nd)
- Queensland Writers Centre Connect commissioned me to write an article on ‘Characters, Players, Writers and Interaction‘ (6th Feb)
- Real Time Arts commissioned me to write a profile of artist Chris Howlett and his ARG “ARGARMENIA”
- Cordite Literary Review commissioned me to write an article. I wrote about ‘Emotion and the Self in Games‘
- WIDGET commissioned me to write for their site. I wrote about what being an initiator is like: ‘An Initiate’s Guide to Map-Less Spaces‘
- The Conversation commissioned me to write for the launch of their Arts & Culture section. I wrote about the ideas informing my Cube residency: ‘Beyond Terminator: robots‘
- ABC Splash commissioned me to write about teaching transmedia. I wrote an intro article and an article about the techniques I use: ‘Transmedia Stories and Games Explained‘ & ‘Opening the door to transmedia projects‘
- Inspired by conversations and events, I wrote a blog post ‘You Suck at Seeing Transmedia Change‘
- Interview with me in Tyler Weaver’s book “Comics for Film, Games, and Animation“
- Interview with me in Carlos Scolari’s book “Transmedia Narrative“
- Interview with me in Simon Staffan’s “Year in Now Media” publication
- Meanland – “Some Things I’ve Learned about Transmedia Worldbuilding”
- Meanland – ‘Do you go both ways?‘, 16 March
- ‘Event-Based Screening Experiences‘, Support Your Local Cinema, 13 July
- ‘Transmedia for Event-based Arts‘, Connecting: Arts Audiences Online, Australia Council for the Arts, 13 July
- ‘The Process of Creating Quality Transmedia Experiences‘, Connecting: Arts Audiences Online, Australia Council for the Arts, 1 July
- ‘Christy Dena on the Creative Potential of Cross-Platform‘, Tribeca Film Institute, 22 Feb, 2011
- ‘Do You Have a Big Stick?‘, Institute for the Future of the Book, 7 Feb
- ‘Going Indie for Meaningfulness and Money‘, IGDA Perspectives Newsletter, ARG SIG Edition, Sept. [PDF]
- ‘Addressing Contemporary Media Use‘, Canvas 8, 13th March [subscription only]
- ‘Addressing Changing Transmedia Behaviour’, Canvas8, 9th December[subscription only]
- Dena, C. (2008) ‘, ‘Cyber-Conceived/Cyber-Birthed Films: Christy Dena on Making and Distribution at DestFest‘, Real Time, 83, Feb-March, pp: 22.
- Dena, C. (2008) ‘Playing the Moon: Christy Dena on the Fate of New Media Art‘, Real Time, 83, Feb-March, pp: 27.
- Dena, C. (2007) ‘Authors that Think Outside the Book‘, in Workbook Project, 2nd Aug.
- Dena, C. (2007) ‘Filmmakers that Think Outside the Film‘, in Workbook Project, 4th June [PDF].
- Dena, C. (2007) ‘Playing with Reality in Virtual Worlds‘, RealTime, 77, Feb-March, Open City, Sydney [Commissioned article on the CyberGames Conference]
- Dena, C. (2007) ‘Second Front Online Performance Art‘, RealTime, 77, Feb-March, Open City, Sydney [Commissioned snapshot of an art performance event in the online virtual world Second Life]
- Dena, C. (2007) ‘Border Art‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 6, Jan, slatenight.com [article on JC Freemont’s virtual world art and SL performance troupe Second Front]
- Dena, C. (2006) ‘The White Cube of the Virtual World Art Space, part two‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 2, Sept, slatenight.com [article on remediation and the virtual art space]
- Dena, C. (2006) ‘The White Cube of the Virtual World Art Space, part one‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 2, Sept, www.slatenight.com [article on remediation and the virtual art space]
- Dena, C. (2006) ‘A Commanding Conversation‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 1, Aug, www.slatenight.com [article on a magic wand in the virtual world of Second Life and illocutionary force]
- Dena, C. (2006) ‘Art and Aporia: Imaging Place‘, SLATE: Second Life Arts & Total Entertainment Magazine, issue 3, Sept, slatenight.com [article on JC Freemont’s virtual world art and the theories of Gregory Ulmer]
- Dena, C. (2006) ‘The University: A New Home for New Media?‘, RealTime, 74, August/September, Open City, Sydney [Commissioned article on new media arts educators]
- Dena, C. (2006) ‘Your Story: Your Medium‘, RealTime , 72, April/May, Open City, Sydney [Commissioned article on the International Digital Storytelling Conference, ACMI, Melb]
- Dena, C. (2006) ‘A Second Life: Living Online‘, RealTime, 75, October/November, Open City, Sydney [Commissioned article on the virtual world Second Life]
- Dena, C. (2006) ‘Digital Media: How to Make Audiences Feel it is All About Them‘, ScreenHub, 14 Aug (subscription only) [Review of XMediaLab Professional Day Conference 06]
- Dena, C. (2006) ‘It’s Alive!: Lost ARG has begun‘, Cross-Media Entertainment, 4 May [analysis of design principles of the Lost ARG]
- Dena, C. (2005) ‘ The Creative Degree as Interface‘ , 68, RealTime , Open City, Sydney, August, p:32-33 [Commissioned article on new media postgraduates]
- Dena, C. (2005) ‘ Bots just wanna chat ‘, Writer Response Theory, 28th May. [article on BBC’s Jamie Kane ; cited in “Jamie Kane” entry in Wikipedia ]
- Dena, C. (2005) ‘ Game Botmasters ‘, Writer Response Theory, 9th April. [article on Media Republic’s Eccky ]
- Dena, C. (2005) ‘ How a Bot-God is Made ‘, Writer Response Theory, 23rd Feb. [article on Ron Ingram’s Buddhabot ]
- Dena, C. (2004) ‘ Game to Play ‘, 64, RealTime , Open City, Sydney, p.31 [Commissioned review of GameTime exhibitions]
- Dena, C. (2004) ‘ Addressing the Room: Are You Talking to Me? In Conversation with. ‘, 63, RealTime , Sydney.
- Dena, C. (2004) ‘ Bloody Thing Doesn’t Speak English: Bow Wow ‘, 63, RealTime , Sydney.
- Dena, C. (2004) ‘ Byte-Can Art:: Retypescape ‘, 63, RealTime , Sydney.
- Dena, C. (2004) ‘ Configuring Verandah Space: DataDifference Conference ‘, 63, RealTime , Sydney , pp. 28.
- Dena, C. (2004) ‘ Learning, Not Meaning: House of Tomorrow ‘, 63, RealTime , Sydney.
- Dena, C. (2004) ‘ Sixth Sense, Third Body: Perceptual Difference: Vision Systems ‘, 63, RealTime , Sydney.
- Dena, C. (2004) ‘ Unheimlich Sex: Linda Erceg Interview: Perceptualdifference ‘, 63, RealTime , Sydney.
- Dena, C. (2003) ‘ Who’s Driving This Engine? ‘ Strange Attractors: An Animation Showcase , ABC New Media [Website = Winner: Best Cultural Website 2004 AIMIA Multimedia Awards] Commissioned 1,500 word critical essay. [Review of Simon Norton’s Testimony: A Story Machine] Original URL: http://abc.net.au/arts/strange/articles/engine.htm.
- Dena, C. (2003) ‘Mimesis of What?‘ Australian Book Review , 251, Australian Book Review Inc., Melbourne , pp. 62 [Review of Darren Tofts, Annemarie Jonson and Alessio Cavallaro (eds) Prefiguring Cyberculture]
- Dena, C. and McMahon, K. (1996) ‘…And In Our Madness We Rave‘, Real Time, no. 11.