Trent Reznor on Year Zero

An interview with Trent Reznor (the man behind NiN and the ARG Year Zero) reveals that the only way forward for the music industry is for the industry to step aside and let the artists do their thing, and pay them for it:

When your US label, Interscope, discovered the web-based alternate reality game (ARG) you’d built around Year Zero, were they happy for the free marketing or angry you hadn’t let them in on it?

I chose to do this on my own, at great financial expense to myself, because I knew they wouldn’t understand what it is, for one. And secondly, I didn’t want it coming from a place of marketing, I wanted it coming from a place that was pure to the project. It’s a way to present the story and the backdrop, something I would be excited to find as a fan. I knew the minute I talked to someone at the record label about it, they would be looking at it in terms of “How can we tie this in with a mobile provider?” That’s what they do. If something lent itself to that, OK, I’m not opposed to the idea of not losing a lot of money (laughs). But it would only be if it made sense. I’ve had to position myself as the irrational, stubborn, crazy artist. At the end of the day, I’m not out to sabotage my career, but quality matters, and integrity matters. Jumping through any hoop or taking advantage of any desperate situation that comes up just to sell a product is harmful. It is.

Is the Year Zero ARG something labels will copy now?

Well, their response, when they saw that it did catch on like wildfire, was “Look how smart we are the way we marketed this record”. That’s the feedback I’ve gotten — other artists who’ve met with that label ask ’em about it: “Yeah, you like what we did for Trent? Look what we did for Trent”. They’ve then gone on to try to buy the company that did it to apply it to all their other acts. So, glad I could help them out. I’m sure they still don’t understand what it is that we did or why it worked. But I will look forward to the Black Eyed Peas ARG, that should be amazing.

Black Eyed Peas ARG?!!! I really look forward to this next wave of transliterate artists. It is time the employment of multiple platforms became an artform and not just a marketing strategy.

Full article

Go Aussie Entrepeneurs! Top 60 Web 2.0 Companies in Australia

Read Write Web has published an article on the top 60 Web 2.0 companies in Australia:

aussieAt Future Exploration Network‘s Web 2.0 in Australia event on June 6, we are including a showcase of the top five examples of Web 2.0 coming out of this glorious country. Identifying who we wanted to invite to the showcase proved a marvelous opportunity to take a good look at what’s out there in the world of Web 2.0. The result is the following list of Australia’s Top 60 Web 2.0 applications.

At the Web 2.0 in Australia event we are showcasing five companies (written up in more detail here) – Atlassian, Gnoos, Omnidrive, Scouta, and Tangler. These fascinating and innovative companies have been chosen for our showcase because they are particularly effective in showing the diversity of the field to our senior executive audience, which gave slightly different results to the Top 60 list.

I’m thrilled to see Tangler (who my co-unorganiser Mick from BarCampSydney is with) and one of the ace companies that sponsored BarCampSydney: Atlassian. Also pleased to see Outback Online (an Australian Second Life — hope they have cleared the rights to use the likeness of Australian landmarks); Perth Norg in there (an aussie citizen journalism site); The Australian Index in there (they recently added my blog!); and the Podcast Network. Go aussies!

Check out: http://www.readwriteweb.com/aussie_top10.html

My Talk on ARGs @ Game_On next week

The Brisband chapter of the IGDA have invited me to give a talk and workshop next week in Queensland:

GAME_ON:

talk and workshop- tues 5 june, 5-7pm @ KGUV Community Hub, Carraway St, Kelvin Grove

‘Alternate Reality Games: Multi-Platform & Multi-World Design’

In this talk Christy Dena will provide an overview of the pervasive gaming genre of ‘alternate reality games’. These games use multiple platforms, have a high degree of narrative and gameplay and an immersive aesthetic that works towards being as indistinguishable from reality as possible.

They are commissioned by major corporations, created by independents and employed in education and training. After an overview of the various techniques used, the session will move into a workshop where an ARG schema will be created in 1 hour.

more information, future events and live links: http://www.igda.org/brisbane/game_on_get_game.html