Making Mechanics
An exploration of some of the ways we can make mechanics, with some thoughts about their relationship with complicit design (upholding oppressive systems and destroying the planet).
An exploration of some of the ways we can make mechanics, with some thoughts about their relationship with complicit design (upholding oppressive systems and destroying the planet).
A month ago I did a quick Twitter post about a couple of situations in which repeating testing with the same players is helpful. It got me thinking about what I look for when testing. Some context: along with testing my own interactive projects (whether they be installations, Apps, live games, or card games), and
A few weeks ago, Lance and I sent an announcement to our Forward Slash Alumni. Here is part of the message to everyone: From Christy: Before Kenya, I reached out to Lance and said that after much reflection I have decided to not continue with Forward Slash Story. I love Forward Slash Story, and it