300 Game Mechanics

Game Mechanic 11

In the spirit of The 400 Project (which is a growing listing of 400 game design patterns), Sean Howard has started a site that will list 300 mechanics:

Every day for three hundred days, I will post a gameplay mechanic that has (hopefully) never been seen in a commercial video game. Three hundred mechanics. No more. No less.

Not all of them seem like game mechanics, but is sure is fun. Whenever I see these sort so projects I just so want to create a cross-media design patterns project. I’ve got so many to add already!

Check it out: http://www.squidi.net/three/sorted.php

This Ain’t Even Half the Truth

Cinema Games: MSNBC’s NewsBreaker

newsbreaker

Theatre-goers have been having fun playing ‘crowd gaming’ at the cinema, courtesy of MSNBC.com. The official press release explains:

Msnbc.com liberates movie audiences from the out-of-date trivia, static billboards and the impatience of waiting for the summer blockbusters to begin with NewsBreaker Live, the first in-theater, audience participatory video game. Modeled after classic video games, NewsBreaker Live combines live msnbc.com RSS newsfeeds, the movement of the audience as a human joystick, and the big screen as a game board to bust audiences out of their pre-movie doldrums with an interactive game that delivers real-time news headlines to kick start the moviegoing experience.

Here is a video of the game in action:

Continue reading Cinema Games: MSNBC’s NewsBreaker