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Every day for three hundred days, I will post a gameplay mechanic that has (hopefully) never been seen in a commercial video game. Three hundred mechanics. No more. No less.
Not all of them seem like game mechanics, but is sure is fun. Whenever I see these sort so projects I just so want to create a cross-media design patterns project. I’ve got so many to add already!
Check it out: http://www.squidi.net/three/sorted.php