A small gathering of some of my multi-artform thinking and creations.
The Secrets to Creating an Indie Game Franchise
My presentation at GDC about the design of cross-media promises |
ExLab Reflection
Article reflecting on the design of an Extended Experiences Lab I designed and ran for films at a film festival |
Patterns in Cross-Media Interaction Design
Proceedings article on the various elements to consider in the cosmology of cross-media design |
Emerging Participatory Culture Practices
Journal article on the ways in which what players and fans create are the main experience of creative works for most people |
Transmedia and Adaptation: Revisiting the No-Adaptation Argument
Chapter on the unsubstantiated argument for no adaptation in cross-media design |
A Narrative Designer’s Experience of Amazon’s “The Man in the High Castle” Resistance Radio Campaign
Article reflecting on the design of a branded campaign |
Transmedia Victoria
Commissioned international conference and workshops event bringing together film, TV, and games creatives |
Should We? Could We? Would We?
Keynote presentation at Power to the Pixel, London Film Festival |
The Who, What, When, Where, Why & How of Cross-Media Entertainment
Presentation for DIYDays |
Transmedia Practice
PhD on situating the difference in understanding and making multi-artform projects |
The Hunt
Branded entertainment ARG for Cisco which I co-designed |
Bluebird AR
Global ARG for ABC which I consulted on |
Conspiracy for Good
Global branded ARG for Nokia which I consulted on |
The Villager Girl and the Teenbot
Chapbook and chatbot story selected at the Melbourne Writers’ Festival |