Some More ARG Stats

Last year I posted statistics I’d researched on alternate reality games. The list needs some minor editing since some links have moved. But before I do that, I wanted to add some more stats. Let me know if you have others to add to these ARGs or any others.

ReGenesis Extended Reality Game II
These stats from a talk delivered by Evan Jones, then Creative Director of Xenophile Media, ‘Extended Entertainment Experiences‘, 24th Nov, 2006, Paddington, Australia.

    • First ARG linked to a full television season 
    • 2 hours exclusive footage
    • 9 distinct websites
    • Included email, telephone, SMS messaging
    • 6 months to build
    • 30 people on the team at Xenophile
    • Ocktopods (hardcore players) = 1-2,000 players
    • 6 fan websites were created
    • Cost significantly less than on episode of TV
    • All those that registered their email and did the survey said they watched all 13 episodes of the TV show
    • Average age 29 years
    • Male and female players
    • 1/3 of audience international 

The Lost Experience
These stats are from a talk delivered by Cricket Wardein, Marketing Director, Yahoo!7, ‘Extended Entertainment Experiences‘, 24th Nov, 2006, Paddington, Australia. They are for May 14th onwards for the Australia part of the multi-country ARG-style project.

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    • After launch video broadcast (advertisement) with a call to action to ring a number: 15,000 calls were received
    • 900,000 unique users
    • 7.6 million page views
    • 1.9 million video streams
    • 200,000 forum messages
    • average time spent online: 12 mins

In The Lost Experience, there were also many advertisers. The following information about the involvement of Sprite is sourced from Word of Mouth Case Studies.

“The LOST Experience is an Alternate Reality Game (ARG) designed to bring consumers closer to the fictional world of the ABC TV show, LOST. The ARG features 4 advertisers embedding clues into their online & offline properties for consumers to discover more information about the show’s characters. Sprite began on May 10th by placing the new Sublymonal.com URL into a faux TV commercial that ran in primetime during the ABC network show LOST. The URL drove consumers to a puzzle solely related to the show with the only brand mention being the actual URL. Afterwards, the ARG transitioned to a scavenger hunt with embedded DJ podcasts, videos, and hidden memos within Sublymonal.com. A final component includes embedded codes in print ads in Entertainment Weekly and People Magazine. The codes can then be used to unlock further content online.”

Results:
1. Sprite web traffic up 400%
2. Average visit time up 275% and +300% vs benchmark
3. 500K valid codes entered … and climbing!

Credit Information
————————————–
Client: Coca-Cola North America
Agency: AKQA
Budget: <$150,000 excluding media
Date of Campaign: May – September 2006

Meigeist
The following Meigeist statistics are all sourced from: ‘MeiGeist Placement and Research Report’, Diffractions, 2007 [pdf ]

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    • Gender: 56% male, 41% female, 3% unknown (note: stats from only 30 respondants)
    • Age: 37% aged 30-38, 28.5% aged 20-27, 27% aged 40-47, 7.5% aged15-19 (note: stats from only 30 respondants
    • Country: 47% USA, 44% UK, 6% Canada, and 3% Germany (note: stats from only 30 respondants)
    • Visitors to main ingame website by country: 40.73% Other; 21.8% United States California; 18.6% Great Britain; 14.48% United States Virginia; 4.93% United States > Arkansas.

InWorld Event: “Are Virtual Worlds relevant to my Marketing Effort?”

This Wednesday you can attend this event inside of Second Life:

“In World” Panel Discussion (Re-run)
29 August @ 9.30am – 10.30am
 
One of the fastest growing online communities today is the virtual world of Second Life. With more than 6 million users worldwide, many big corporate including IBM, Toyota, Dell, Telstra, Sun Microsystems and the ABC have already set up a presence in Second Life.

 On 29th August from 9.30am – 10.30am, the Australian Information Industry Association (AIIA) is holding it’s rescheduled panel discussion event where key industry experts will provide insights into this virtual world, which analysts predict will become an essential part of online life within the next four years. The panel will also address the critical question for marketers.

Panelists include:

Lisa Romano, Project Manager, Strategic Development, ABC Innovation – ABC
Lisa will discuss ABC’s Business and Marketing Objectives and achievements to date with its Second Life Island, and building virtual communities
 
Kelly Yeoh, Virtual Worlds Engineer, IBM
Kelly has been involved in several of IBMs high profile Second Life builds including the Australian Open.  She will discuss IBM’s presence in SL and the importance of open standards within virtual worlds and the need for scalability and security.
 
Mandy Salomon, Senior Researcher, User Environments, Smart Internet Technology CRC – Swinburne University of Technology
Mandy will discuss what threats and opportunities exist in setting up a presence and doing business in Second Life.
 
Grace Roberts, Founding Director – Second Life TV Network & Cattle Puppy Productions
Grace will bring an innovative perspective to real business opportunities taking place in this virtual world, and how collaborative partnerships and building global networks is a key attribute to these worlds.
 
Nick Abrahams, Leader of Technology Media & Telecommunications Group – Deacons
With a GDP of US0 million, Second Life is a significant economy. Like all economies there are capital inflows and outflows and participants investing in these Virtual Worlds need to have transparency and certainty about the way these economies are run. Nick will discuss the risks, legal and otherwise, for corporates when they create their Virtual World presence.
 
Moderator – David Holloway, Director – SLOz
SLOz is a site devoted to bringing an Aussie slant to the Second Life experience. Launched in November 2006, SLOz believes that Second Life at the very least may bring a new approach to internet-based interaction, and we want to cover the fun ride to be had along the way. 

Details on how to get the teleport location at their website

“O HAI TV EXECS”…