TV Courting Fans

Thanks Angus for the heads up on this nice example of producer’s courting the fans. On a recent episode of My Name is Earl, a character who is a forum members of Television Without Pity refers to their posts in the real life forum. Posts which have actually been posted. The character is killed off, and a forum member runs a charity drive in his name. There are many lovely movements between the real world forum and the storyworld of the tv. Check out Rob Coverfish’s description of the events. 

 

 

 

Korean Film ARG

The Host posterIn Feb a new feature film called The Host will be released. It is a scary monster film that has already won numerous Korean Film awards, including Best Film and Best Director. I just checked out the trailer and at the end was some information that if you follow up on…you’ll find an ARG. Yes! An ARG! Very exciting. I think this is the first scary (movie) ARG. Enjoy, or should I say, run! 

‘Stranger Adventures’ interview with the writers

Stranger Adventures, an interactive net drama, has been running for a couple of years. It has been nominated for an Emmy twice. There is an interview with the writers by Christie Taylor at the Writers University. Here is an excerpt:

How does writing for “Stranger Adventures” differ from screenwriting?

This is just like writing a screenplay to me in that you do have to write shootable scenes as if it were a movie script. However, each of the scenes you write don’t necessarily have to connect to the next one, so it’s like writing individual movies, some with beginning, middles and ends. Others have no ends, just cliffhangers.

When it comes to the e-mails [that characters send to players] it reminds me of when I first began to write screenplays and I used to explain what was going on in the scenes instead of letting information come out in the scene itself. Writing the e-mails to participants logging on and playing the game is committing one of the cardinal sins of screenwriting, where you tell the reader what’s going on in the scene rather than letting the scene speak for itself. I think it’s great in this format because you have to keep the viewer or the player interested and give juicy information without having to think of a clever way of showing it. This gives a very personal touch and allows the player to connect with the character like a real person.

Read the interview