Game Connect: Asia Pacific aims to draw international attention and attendance from global game publishers and investors, Asia Pacific game developers and educational institutions and key media.
The event’s primary focus is the improvement and advancement of the region’s game developers, including Australia, New Zealand and the Asian territories (primarily Taiwan, Singapore, Korea, China, Hong Kong Vietnam, Philippines and New Zealand). To achieve this, the event will feature lectures, educational seminars and keynote speeches from international game developers, publishers and software providers.
The GDAA believes that an industry led and run conference will deliver a more focused and dynamic forum for networking and business development. It will also be responsive to the three major challenges facing the industry right now. These are the need to:
manage the transition to next generation
share best practice and further up skill our talent, and
build partnerships with publishers and our Asia Pacific neighbours.
CONFERENCE VISION
The Game Connect: Asia Pacific Conference Vision is to:
Connect developers and publishers, allowing them to network/make friendships, and
Share knowledge and best practice.
CONFERENCE THEMES
The Game Connect: Asia Pacific Conference themes are:
Managing Next Gen
Production and Design
Outsourcing/Partnering
TARGET AUDIENCE
The Game Connect: Asia Pacific target audiences are:
SimpleTEXT is a collaborative audio/visual public performance that relies on audience participation through input from mobile devices such as phones, PDAs or laptops. SimpleTEXT focuses on dynamic input from participants as essential to the overall output. The performance creates a dialogue between participants who submit text messages which control the audiovisual output of the installation. These messages are first parsed according to a code that dictates how the music is created, and then rhythmically drive a speech synthesizer and a picture synthesizer in order to create a compelling, collaborative audiovisual performance.
To date, SimpleTEXT has been shown 12 times in 8 countries across Europe and North America.
SimpleTEXT focuses on mobile devices and the web as a bridge between networked interfaces and public space. As mobile devices become more prolific, they also become separated by increased emphasis on individual use. The SimpleTEXT project looks beyond the screen and isolated usage of mobile devices to encourage collaborative use of input devices to both drive the visuals and audio output, inform each participant of each other’s interaction, and allows people to actively participate in the performance while it happens.Our purpose with the performance is to create the possibility of large-scale interaction through anonymous collaboration, with immediate audio and visual feedback. SimpleTEXT encourages users to respond to one another’s ideas and build upon the unexpected chains of ideas that may develop from their input..
SimpleTEXT is a rare example of an interactive piece that works in crowded public spaces such as social and unruly atmospheres where heckling, irony, criticism, and sarcasm are common modes of communication. We are unaware of such a large-scale interactive piece in terms of scale of audience interaction, where the interaction is as tangible, direct, and therefore individually satisfying.
I’ve always wanted to attend one of these gigs – to see the emergence of a narrative from the reactions of the audience. Check out the videos on the website for more info.
MipCom has a call for works for their Mobile Content Awards:
Established media companies and small innovative firms alike are responding to the rapid growth of Mobile TV and video services by producing content especially made for mobile devices. The MIPCOM Mobile TV Screenings & Awards recognise outstanding achievement in mobile film and video content as well as honouring innovation in new Mobile TV formats.
The awards are for:
Best Original Made-for-Mobile Film or Video Content
Best Repurposed Content from existing Film or TV property