MIT has a dedicated Transmedia Storytelling Lab!

Henry Jenkins was one of the first media theorists to identify the subject of my research and and what he terms “transmedia storytelling”. He is co-heading a dedicated research lab at MIT now, called the Convergence Culture Consortium. The Consortium is geared towards, it seems, providing data to industry as well as contributing to scholarship. They are addressing the following:

Transmedia Entertainment describes the newfound flow of stories, images, characters, information, and sounds across various media channels, in a coordinated fashion, which facilitates a deepening expansion of the consumer’s experience.

Participatory Culture describes the way consumers interact with media content, media producers, and each other as they explore the resources available to them in the expanded media landscape. Consumers become active participants in shaping the creation, circulation, and interpretation of media content. Such experiences deepen the consumer’s emotional investment in the media property, and expands their awareness of both content and brand.

Experiential Marketing refers to the development of novel approaches to brand extension and marketing which play out across multiple media channels so that the consumer’s identification with the product is enhanced and deepened each time they re-encounter the brand in a new context.

Their ethnographic approach focuses on “three key, yet different, cultural groups”:

Fan Cultures
Brand Cultures
Style Cultures

These are the research questions the consortium will answer:

  • How has the intersection between old and new technologies shifted the ways that people consume entertainment and brand content?
  • What new media methods and models can sponsors and advertisers use to build a lasting emotional connection with their brands? (e.g. product placements, advergaming and viral marketing)
  • What happens as brand cultures (the most hardcore consumers of a particular consumer product) interact with fan cultures (the most hardcore enthusiasts of a particular entertainment franchise)?
  • What strategies do brand managers need to adapt to the instantaneous global circulation of entertainment content (such as Japanese anime, Korean soaps, and hip-hop)?
  • Does greater consumer participation in brand cultures result in stronger brand affiliations?
  • Where do companies “cross the line” in their efforts to attach themselves to particular entertainment franchises through product placements and tie-ins?

My heart nearly skipped a beat when I saw this group. But I was relieved to see they are concentrating on the audiences and not narrative design in particular. Initially, my research design included studying companies and the reception of their content. But, I found not many companies actually knew what they were doing! Times have changed though and this consortium will provide alot of valuable info, along with the busy researchers in Europe. [I’ll be doing a round-up of the cool stuff happening over there soon.] This is a huge area that has researchers & creators popping up everywhere across the globe. I had better hurry up and get my PhD out there (next year folkls!). They have a blog that seems very informative.

First Mobile Phone Feature Film

Apparently, according to all the hype, the first feature film, shot entirely on mobile phones, has been created. SMS Sugarman (the site is down) is by Aryan Kaganof of Virus Films. It is a film that follows one night of a pimp (played by Kaganof) and his two prostitutes, in Johannesburg. Kaganof shot 60 hours of footage on a Sony Erikson W900i over 12 days. But it wasn’t just one mobile with a single POV, one scene used 8 mobiles (can I say cameras?). He is now editing the film to be released at cinemas, DVD, TV, the Net and mobile phones.

[source: The Age, 4th Feb, 2006]

Industry blog on Narrative & Technology

The Media Centre’s blog, Morph, has morphed. It has grown into a multi-threaded blog called Morph-the media Center conversation. The threads, or tracks, have a large collection of “official” contributors and are themed as:

We Influence
Public Relations & Marketing     

We Imagine
Technology & Narrative

 

 

We Lead
Public Policy & Politics     

We Live
Behaviors, Trends, Culture

 

 

I’ll be following the Narrative stream, called: We Imagine!

 Here are some edited highlights of the intro post of We Imagine:

Welcome to We Imagine!     

Storytelling and communication always relied on technology, and for the last several thousand years, we were pretty good at developing technologies to tell stories – the mask and cothurn of the Greek theater; the amazing African costumes that often combine visual and acoustic elements; the ancient temples and gothic cathedrals; the laterna magica of Athanasius Kircher, Lumiere and Edison; and computer-based virtual-reality systems; the string phone, VOIP, plumes and punch cards. We continuously imagine and invent new storytelling technologies. The communication and presentation media obviously impact the story being told and at the same time tell a story of their own.

      

We develop a new type of narrative as we talk about the narrative, which is of course also about our identity and our memories. 

Are there true paradigm shifts in the technology we use today or are we just infatuated with the “now,” discounting the “old stuff,” and more interesting, what will be the next way to tell stories?

How will we tell stories in 2006?

Imagine…

 Contributors to this blog are:

  • Editor Florian Brody, Director of Marketing, A9.com
  • Kevin Anderson, Reporter/Producer, BBC World Service
  • Gilles Babinet, Founder, OSLight
  • Laurence Bricker, Chief Creative Officer, Popular Front Interactive
  • Di-Ann Eisnor, CEO, Platial
  • Rob Enderle, Principal Analyst, Enderle Group
  • Katie Lips, Creative Technologist, Kisky Netmedia
  • Shoba Purushothaman, CEO & Co-Founder, The News Market
  • Mitch Ratcliffe, Chief Scientist, Buzzlogic
  • Ken Sands, Online Publisher, The Spokesman-Review.com
  • Irina Slutsky, Reporter, Geekentertainment.tv
  • Andrea Spiegel, Vice President, AOL
  • Bob Stein, Director, Institute for the Future of the Book

 

The posts seem a bit new-media-centric (I’m for using all media and arts types), but nevertheless a very informed and up-to-date discussion. They emailed me to let me know I’m officially invited to contribute, which is very nice. I cannot tell, however, with the really slick emails with a personal tone, if “I” am REALLY being addressed as an individual. Either way, I’m interested.

Also, I forgot to post about their Digital Think publication which came out last year. Here is the blurb:

As Andrew says in the introduction, “Digital Think is about the art of the possible, and a nod to thinkers around the globe who see in those possibilities a variety of pathways to more enriching forms of communication.” It is an anthology of short essays by an eclectic array of digital media designers, editors, artists and producers from the fields of journalism, art, activism, games and design, who share their ideas on conceptualizing digital content.

This publication, and the sagas_net reader on Developing Interactive Content are 2 good, interesting, industry publications on the subject.