About

Hello!

Christy Dena is a writer-designer-director who has worked on award-winning pervasive games, film, digital and theatre projects. Clients include Nokia, Cisco/No Mimes Media, ABC, Wieden+Kennedy, Bangarra Dance Theatre, Noah Falstein, Ken Eklund & Agency of Coney, and many more.

Christy was granted Australia’s first Digital Writing Residency at The Cube for her project “Robot University,” funded by the Australia Council for the Arts and QUT. In 2012, she was the “Digital Writing Ambassador” for the Emerging Writers Festival; and a prototype of her project “AUTHENTIC IN ALL CAPS” was Finalist for “Best Writing in a Game” Award at the Freeplay Independent Gaming Festival. Christy co-wrote “The Writers Guide to Making a Digital Living” for the Australian Literature Board.

She has given keynotes and presentations at film, tech, writing, and gaming festivals worldwide, including Power to the Pixel (London), DIYDays (LA), TEDxTransmedia (Switzerland). She has mentored industry professionals around the world, including The Pixel Lab and Crossover; has written numerous articles on writing and design, and been published in numerous industry books. Christy was commissioned to run Transmedia Victoria, a key transmedia event in Melbourne bringing professionals from TV, film, performance, art, and gaming together.

She is Professor Adjunct at Creative Industries, QUT; Game Design Lecturer at SAE Brisbane; a Member of the International Academy of Television Arts and Sciences (Emmys); and a Board Member of the Entertainment Technology Press (ETC).

Christy has been a juror for the International Digital Emmy Awards, IPF Web Drama Series, and many other programs including the Australia Council for the Arts. She wrote the first PhD on Transmedia Practice, and wrote the definition of ‘transmedial fictions’ for the forthcoming The Johns Hopkins Encyclopedia of Digital Textuality. 

Christy has released her award-nominated web audio adventure for the iPad called AUTHENTIC IN ALL CAPS (with the crowdfunding campaign being the biggest successful campaign for a game on Pozible to date).  Her digital installation “Robot University” was launched at The Cube, QUT; and her playful story for the phone, “Guardians of Hidden Universes” was released at the first outdoor pervasive gaming festival: Popup Playground’s Fresh Air Festival.