Need Motivation to Act?

Now everyone knows what a cliff-hanger is, yet many cross-media creators usually end each story or game element in one medium with no motivation to move to another. I just came across a hellofa motivation to employ the cliff-hanger technique, and once again, it is thousands of years old:

In the 1001 Nights, a King is so upset over his wife’s infidelity that he orders her killed. He then requests a wife every night (sometimes every 3 nights?!) and then, because all women are untrustworthy, he has them killed at dawn every morning. Along comes Queen Scheherazade. She tells the King stories every night, and ends with a cliff-hanger every morning so he delays the mortal decree another day. This continues for years until the King finally trusts his Queen.

I’m not saying that audiences will behead you if you don’t supply a cliff-hanger, just that an audience member’s committment to a cross-media work involves trust, and cliff-hangers!

FYI:
* To Be DIScontinued! – The Hall of Unresolved TV Cliffhangers

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