Category: Academic
My latest essay: Tiering and ARGs!
Eighteen months ago I submitted an essay idea to Henry Jenkins and Mark Deuze for their special issue of the Convergence
- Henry Jenkins and Mark Deuze > Editorial: Convergence Culture
- danah boyd > Facebook’s Privacy Trainwreck: Exposure, Invasion, and Social Convergence
- Neil Perryman > Doctor Who and the Convergence of Media: A Case Study in `Transmedia Storytelling’
- Christy Dena > Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games
- Hector Postigo > Video Game Appropriation through Modifications: Attitudes Concerning Intellectual Property among Modders and Fans
- Daren C. Brabham > Crowdsourcing as a Model for Problem Solving: An Introduction and Cases
- Larissa Hjorth > Being Real in the Mobile Reel: A Case Study on Convergent Mobile Media as Domesticated New Media in Seoul, South Korea
- Gunn Sara Enli > Redefining Public Service Broadcasting: Multi-Platform Participation
- Samantha Lay > Book Review: Barbara Klinger. Beyond the Multiplex: Cinema, New Technologies, and the Home
- Melissa Gregg > Book Review: Mark Nunes. Cyberspaces of Everyday Life
I look forward to reading the other essays. I hope this issue provokes some conversations, please send through your thoughts on the comments here or via email. I’d love to hear them.
ETC@USC’s Anytime/Anywhere Content Lab
Now
The AACL will showcase a wide spectrum of leading edge products, services and technologies in action. It will use these tools to examine the technological and sociological implications of providing content to consumers who desire it at anytime, on any device, anywhere they happen to be. The Lab’s activities will advance the interests of all industry stakeholders, especially content producers and distributors, network providers, electronics manufacturers, hardware and software companies, service providers and consumers.
The lab research questions:
1. Understanding the Consumer – What are consumer expectations for the integrated digital home and for content on the go? What new attributes and features will consumers find valuable? How can we begin to illustrate tomorrow’s consumer demands and usage patterns, today
2. Digital Delivery – How will consumer demand shape the delivery of digital content, whether by pipe (terrestrial TV, cable, satellite, broadband) or by physical media (DVD, solidstate memory, portable devices)?
3. Managing Content – How will content be moved from device to device and from server to device? How can access to content be made seamless, yet still support commercial transactions and a range of consumer usage options?
4. Identifying Synergies – What are the potential areas for cross-industry collaboration to create new product offerings and to provide greater choice and enjoyment to consumers?
Boy, I would love to get in there are trial specially-designed stories and games for such a media-integrated environment. Indeed, my intention at the beginning of my PhD research was to do user-testing of cross-media stories I had created…but I just ran out of time. It is great to see this sort of thing happening though: a lab for the next generation of technologists and creators.