Second Nature: CFP

Boy, I’m a bad member of an Editorial Committee. The CFP for the inaugural edition of new open-access peer-reviewed journal is out and I neglected to post about it. (I micro-blogged it to Twitter, but the small percentage of academics in Twitter makes the attempt almost worthless). The journal is Second Nature: The International Journal of Creative Media. Here is the focus and scope of the RMIT journal started by the always wonderful Shiralee Saul:

Second Nature: The International Journal of Creative Media is a new open access, peer-reviewed online journal that explores the distinctive particulars of and interconnections between textual, visual, aural and interactive creative research and practices.

It welcomes contributions from across the field of creative media including creative writers, media and art historians, media practitioners and fine artists, architects and architectural theorists and historians, curators, museum professionals, scientists, cultural and media theorists, archivists, technologists, software developers, educationalists, philosophers and any others who have a stake in the understanding and future developments of creative media. Second Nature publishes research papers, articles, and creative projects.

Here is the first CFP:

Continue reading Second Nature: CFP

Video on Transdisciplinarity

Hello Transmodiologists!

Yes, hello! You probably don’t like being called something you have no idea what it means, but I assure you I consider it a compliment. I came up with the term ‘transmodiologist’ (with the help of my half-brother who is a  whiz at Latin) to differentiate myself and my research method from ‘narratologists’ and ‘ludologists’. The former describes researchers who interrogate the nature of narrative and the latter the nature of ludic, ludus or games. I too interrogate the narrative and ludic elements in multi-media platform works, but I look at both the narrative and ludic elements…not one or the other. And, I question whether what has been subsumed under either is valid, as well as develop an ontology that is narrative- and ludic-agnostic. That is the quick explanation. Feel free to question me at any time!

More on what this research area is…shortly…. But for now, welcome. 🙂