Convergent Journalism & Education Convention

Fresh from the The Convergence Newsletter is news that the Broadcast Education Association’s 2006 convention is on “convergence”: Convergence Shockwave: Change, Challenge and Opportunity. It runs from April 26-29 in Las Vegas. There are over 20 sessions dedicated to discussing convergence in many forms: content, management, advertising, culture, technology, curriculum and teaching. There are two plenaries:

“Convergence and Content Plenary: Convergent Journalism: The State of the Field” which includes a CNN reporter, convergent journalism manager, audience expert and researcher on the panel

“Convergence and Technology Plenary: Leading the Convergence Shockwave” which includes execs from Adobe, Apple, AVID and Panasonic.

Other sessions include:

Hyperlocalism in the Age of Convergence: Something Old is New Again

The Convergence Shockwave: A Swapshop of Teaching Ideas

An International Perspetive on Convergence: From Americas to Europe

Managing Change Internally while Seizing Market Opportunities in the Convergence Shockwave

Public Media’s Convergence Shockwave

Cultural Convergence: The Challenge for Educators and Students

Convergence Trajectories: Different Paths to Integration

 

Machinima Workshop & Lecture

Mediamatic are running a machinima workshop on the 14-17th March and lecture on the 16th March in Amsterdam.

workshop:

In this workshop traditional film making techniques are combined with real-time scripting within a virtual environment. Participants will be guided through Machinima production process by experts from the fields of gamedesign and animation. Besides technical instructions on set design, character creation, re-camming and post production, we will focus on cinematic and artistic possibilites of shooting film in 3d engines.  

lecture:

Friedrich KirschnerÂ’s machinima series Person 2184 won him awards for best Technical Achievement and best Visual Design at the 2005 Machinima Film Festival, and has been showcased at numerous others. Friedrich is one of the pioneers who is transforming the practice of machinima. His work breaks out of the game context and enters the realm of filmmaking.

Thinking about it, it is funny that multi-million dollar game engines are being used for non-interactive projects…

Maptainment, Mapvertising, Locative Arts, Locative Media, Google Art…