UC101
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By christy on September 4, 2008
Hello everyone! Today we’ll delve into segmentation techniques. By segmentation I refer to the various ways unique content can be continued across different media platforms. This doesn’t mean cutting up content created for a single session (a feature film for instance) and then delivering it in parts (although you can do that!). But here I’m [...]
Posted in Creative Practice & Strategy
| Tagged CD, cross-platform, episodics, fans, game, multi-platform, newcomers, players, plot, story, UC101
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By christy on August 22, 2008
** I moved this page and update it here, but forgot to tell you all! ** Hello everyone! Today we’ll look at technologies used to manage cross/trans/multi-platform/media projects. I’m not talking about cross-media measurement, but about the tools you can use to deliver and manage your content across media platforms. I’ve selected a range of technologies [...]
Posted in Creative Practice & Strategy
| Tagged 360, CD, interactive television, iTV, multi-platform, pervasive game, UC101
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By christy on April 6, 2008
[BCS3 promo video from BCS2 pics by Ivo Brett] I went to BarCampSydney 3 yesterday as an attendee, not an (un)organiser, for the first time. I pulled out of (un)organising because of the time needed to commit to the preparation, time which I had to put towards finishing my PhD. So, it was a real blast [...]
Posted in My News
| Tagged BarCampSydney, BarCampSydney3, BCS, Intertube, UC101
By christy on January 26, 2008
A few days ago I published a post highlighting one possible reason why alternate reality games are perceived as hoaxes by some, and posited one strategy to circumvent the problem. The point seemed to caused a little confusion, as some thought I was saying that all the content and marketing should be targeted to the [...]
Posted in Creative Practice & Strategy
| Tagged 360, CD, multiplatform, UC101
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