Refereed Book Sections
- Dena, C. (forthcoming) ‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies‘ in Ruth Page (Ed.), New Perspectives on Narrative and Multimodality (Routledge, 2009).
Refereed Publications – Journals
- Dena, C. (forthcoming) ‘The Future of Entertainment is All in Your Head: An Argument for Integrationist Cultures’ will be published in Andrew Hutchison and Ingrid Richardson (Eds) special issue on ‘Social Media Narrative and Literacy in Digital Culture’ in Leonardo Electronic Almanac.
- Dena, C. (2008) ‘Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games’ will be published in Henry Jenkins and Mark Deuze (Eds) special issue on ‘Convergence Culture’ in Convergence Journal: International Journal of Research into New Media Technologies, Vol 14, No 1, pp: 41-57. [Also see specially created Online Augmentation Website]
Dena, C. (2005) ”Elements of “Interactive Drama”: Behind the Virtual Curtain of Jupiter Green ‘ in Scheer, E. and Peter Eckersall (Eds.) Performance Paradigm, Vol. 1, 1, [Online] Available at: http://www.performanceparadigm.net (free registration)
Refereed Publications – Conference Proceedings
- Dena, C. (2007) ‘Capturing Polymorphic Creations: Towards Ontological Heterogeneity and Transmodiology’, published in Proceedings of the 4th Australasian Conference on Interactive entertainment , ACM International Conference Proceeding Series; Vol. 305, Melbourne, Dec.
- Dena, C. (2007) ‘The Future of Entertainment is All in Your Head: An Argument for the Age of Integration’ published in Proceedings of the Digital Arts and Culture Conference, Perth, Sept, pp: 116-125.
Dena, C., Douglass, J. and Mark Marino (2005) ‘Benchmark Fiction: A Framework for Comparative New Media Studies’ published in Proceedings of the Digital Arts and Culture Conference, Bergen, Norway, Dec, pp: 89-98.
Sections in Books
- Dena, C. (forthcoming) ‘Designing and Experiencing Cross-Media Entertainment’ in Drew Davidson’s Cross-Media Communications: an Introduction to the Creation of Integrated Media Experiences, Cengage Learning, Delmar.
Dena, C. (2007) ‘A Quick Primer on Alternate Realities’ in Friedrich von Borries, Steffen P. Walz and Matthias Bottger (Eds) Space Time Play: Synergies between Computer Games, Architecture and Urbansim, Birkhauser: Basel, Boston, Berlin.
ERRATA: The first sentence mistakenly says ‘Augmented Reality Games’ and not ‘Alternate Reality Games’; the photographer of the Sammeeeees photograph is ‘SpaceBass’ aka Sean C. Stacey; the ‘Daffy Google Map’ was an assemblage of the maps provided at the back of Mind Candy’s Perplex City cards.
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Dena, C. (2005) ‘Punto, Linea E Superficie’ in Giovagnoli, M., Fare Cross-Media: From Big Brother to Star Wars, Theory and Techniques of the Integrated and Distributed Use of Simultaneous Media, Dino Audino Editore, pp.126-129. [This publication in Italian. Note too, there are also many of the ideas and examples I provided on my old blog CME throughout the publication.]. - Dena, C. (1996) ‘The Digital Direction’, Wizards of Oz, The Thirteenth Book, Armadillo Publishers, Melbourne, pp: 110-113. [Essay on digital effects on TV for advertising industry source book]
Conference Proceedings
Dena, C. (2007) ‘Patterns in Cross-Media Interaction Design: It’s Much More Than a URL’, Proceedings of 1st International Conference on Crossmedia Interaction Design, 22-25 March, Hemavan, Sweden, pp: 4-10. [Note: this paper is just a primer for my keynote speech]
Conference Papers
Dena, C. (2006) ‘How the Internet is Holding the Center of Conjured Universes’, presented at Internet Research 7.0: Internet Convergences, Association of Internet Researchers, Hilton Hotel, Brisbane, Australia, 27-30 Sept.
Dena, C. (2004) ‘Towards a Poetics of Multi-Channel Storytelling’, presented at Critical Animals postgraduate conference, This Is Not Art Festival, chaired by David Wolf, Newcastle, October 1st. [PDF PPT]
Dena, C. (2004) ‘New Media Methodologies, Applied’ presented at Contexts: School of Creative Arts Postgraduate Seminar Day , University of Melbourne, 14 May.
Dena, C. (2003) ‘Response as Input: The Role of Reader Response, HCI and HRI in the Modeling of a Cross Media Narrative’ presented at Seismic Readings 2003 Conference School of Literary, Visual and Performance Studies, Monash University, Clayton, 17-18 July.
Dena, C. (2003) ‘Interacting with Ghosts: An Exploration of the Notion of Interactivity in Digital Storytelling’ presented at School of Creative Arts Postgraduate Seminar Day , University of Melbourne, 11 Dec.
Whitepapers
(2006) ‘ARGs and Academia’, section in the Alternate Reality Games Whitepaper, International Game Developers’ Association Alternate Reality Game Special Interest Group (IGDA ARG SIG)
Presentation Misc
(2006) Presenter, Laboratory of Advanced Media Production Residential. Held at Swan Valley, Perth. Funded by the Australian Film, Television and Radio School, May. [PDF = Handout] Link to podcast
(2006) Invited speaker on Findability and Attracting Audiences for the Australian Film, Television and Radio School Center for Screen Business seminar on Digital Distribution, 11th April, Melbourne. [PDF = PPT]
Reports
Dena, C. (2004) ‘ Current State of Cross Media Storytelling: Preliminary observations for future design ‘ presented at ‘Crossmedia communication in the dynamic knowledge society’ networking session at European Information Society Technologies (IST) Event 2004: Participate in your future , The Netherlands, 15 Nov, published by IST-
Dena, C. (2003) ‘Postgraduate student feedback on ‘Guidelines for the Management of Research Data and Records’: Report of the 2003 survey’, conducted and compiled for the University of Melbourne Review of the Guidelines for the Management of Research Records and Data Committee. [Quantitative and qualitative analysis of informal survey which has subsequently been utilised by an ARC Postdoctoral Fellow in the Department of Linguistics and Applied Linguistics at the University of Melbourne in an 'e-research' proposal.]
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Dena, C. (2003) ‘ICT and Disability & Access in the Faculty of Arts’, submitted successfully to the University of Melbourne Arts IT and Multimedia Committee, April.
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