Publications

This page lists all my (non-fiction) publications in chronological order. To view my publications in categories, see these links:

Forthcoming

  • Dena, C. (forthcoming) ‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies‘ in Ruth Page (Ed.), New Perspectives on Narrative and Multimodality (Routledge, 2009).
  • Dena, C. (forthcoming) ‘Designing and Experiencing Cross-Media Entertainment‘ in Drew Davidson’s Cross-Media Communications: an Introduction to the Creation of Integrated Media Experiences, Cengage Learning, Delmar.
  • Dena, C. (forthcoming) ‘The Future of Entertainment is All in Your Head: An Argument for Integrationist Cultures’ will be published in Andrew Hutchison and Ingrid Richardson (Eds) special issue on ‘Social Media Narrative and Literacy in Digital Culture’ in Leonardo Electronic Almanac.

2008

2007

  • Dena, C. (2007) ‘Capturing Polymorphic Creations: Towards Ontological Heterogeneity and Transmodiology’, published in Proceedings of the 4th Australasian Conference on Interactive entertainment , ACM International Conference Proceeding Series; Vol. 305, Melbourne, Dec.
  • Dena, C. (2007) ‘The Future of Entertainment is All in Your Head: An Argument for the Age of Integration’ published in Proceedings of the Digital Arts and Culture Conference, Perth, Sept, pp: 116-125.
  • PDF Dena, C. (2007) ‘Patterns in Cross-Media Interaction Design: It’s Much More Than a URL‘, Proceedings of 1st International Conference on Crossmedia Interaction Design, 22-25 March, Hemavan, Sweden, pp: 4-10. [Note: this paper is just a primer for my keynote speech]
  • Dena, C. (2007) ‘A Quick Primer on Alternate Realities’ in Friedrich von Borries, Steffen P. Walz and Matthias Bottger (Eds) Space Time Play: Synergies between Computer Games, Architecture and Urbansim, Birkhauser: Basel, Boston, Berlin. Chapter available for download. ERRATA: The first sentence mistakenly says ‘Augmented Reality Games’ and not ‘Alternate Reality Games’; the photographer of the Sammeeeees photograph is ‘SpaceBass’ aka Sean C. Stacey; the ‘Daffy Google Map’ was an assemblage of the maps provided at the back of Mind Candy’s Perplex City cards.
  • PDF Dena, C. (2007) Authors that Think Outside the Book, in Workbook Project, 2nd Aug.
  • PDF Dena, C. (2007) Filmmakers that Think Outside the Film, in Workbook Project, 4th June.
  • Dena, C. (2007) Playing with Reality in Virtual Worlds, RealTime, 77, Feb-March, Open City, Sydney [Commissioned article on the CyberGames Conference]
  • Dena, C. (2007) Second Front Online Performance Art, RealTime, 77, Feb-March, Open City, Sydney [Commissioned snapshot of an art performance event in the online virtual world Second Life]
  • PDF Dena, C. (2007) ‘Border Art‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 6, Jan [Online] Was Available at: http://www.slatenight.com/index.php?option=com_mycontent&task=view&id=136&Itemid=41 [article on JC Freemont's virtual world art and SL performance troupe Second Front]

2006

  • PDF Dena, C. (2006) ‘How the Internet is Holding the Center of Conjured Universes’, presented at Internet Research 7.0: Internet Convergences, Association of Internet Researchers, Hilton Hotel, Brisbane, Australia, 27-30 Sept.
  • PDF (2006) ‘ARGs and Academia‘, section in the Alternate Reality Games Whitepaper, International Game Developers’ Association Alternate Reality Game Special Interest Group (IGDA ARG SIG)
  • PDF (2006) Presenter, Laboratory of Advanced Media Production Residential. Held at Swan Valley, Perth. Funded by the Australian Film, Television and Radio School, May. [PDF = Handout] Link to podcast
  • PDF (2006) Invited speaker on Findability and Attracting Audiences for the Australian Film, Television and Radio School Center for Screen Business seminar on Digital Distribution, 11th April, Melbourne. [PDF = PPT]
  • PDF Dena, C. (2006) ‘The White Cube of the Virtual World Art Space, part two‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 2, Sept [Online] Was Available at: http://www.slatenight.com/index.php?option=com_content&task=view&id=86&Itemid=40 [article on remediation and the virtual art space]
  • PDF Dena, C. (2006) ‘The White Cube of the Virtual World Art Space, part one‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 2, Sept [Online] Was Available at: http://www.slatenight.com/index.php?option=com_content&task=view&id=85&Itemid=40 [article on remediation and the virtual art space]
  • PDFDena, C. (2006) ‘A Commanding Conversation‘. Originally published in SLATE: Second Life Arts & Total Entertainment Magazine, issue 1, Aug [Online] Was Available at: http://www.slatenight.com/index.php?option=com_content&task=view&id=51&Itemid=40 [article on a magic wand in the virtual world of Second Life and illocutionary force]
  • PDF Dena, C. (2006) ‘Art and Aporia: Imaging Place‘, SLATE: Second Life Arts & Total Entertainment Magazine, issue 3, Sept [Online] Was Available at: http://www.slatenight.com/index.php?option=com_content&task=view&id=96&Itemid=40 [article on JC Freemont's virtual world art and the theories of Gregory Ulmer]
  • PDF Dena, C. (2006) ‘From X-Ray Units as Space Heaters to iPods as Storage Devices‘, Cyberculture Studies, Washington University, Nov. [Review of Marshall McLuhan's Understanding Me]
  • Dena, C. (2006) The University: A New Home for New Media?‘, RealTime, 74, August/September, Open City, Sydney [Commissioned article on new media arts educators]
  • Dena, C. (2006) Your Story: Your Medium, RealTime , 72, April/May, Open City, Sydney [Commissioned article on the International Digital Storytelling Conference, ACMI, Melb]
  • Dena, C. (2006) A Second Life: Living Online, RealTime, 75, October/November, Open City, Sydney [Commissioned article on the virtual world Second Life]
  • Dena, C. (2006) Digital Media: How to Make Audiences Feel it is All About Them, ScreenHub, 14 Aug (subscription only) [Review of XMediaLab Professional Day Conference 06]
  • Marino, M., Jeremy Douglass and Christy Dena (2006) We Revise Together: Blogging on Writer Response Theory, published on Writer Response Theory, part of Michael Benton and Laura Elkin’s (Eds) Theories and Practices of Blogging, Reconstruction, Vol.6, No.4.
  • Dena, C. (2006) It’s Alive!: Lost ARG has begun, Cross-Media Entertainment, 4 May [analysis of design principles of the Lost ARG]

2005

2004

2003

  • PDF Dena, C. (2003) ‘Response as Input: The Role of Reader Response, HCI and HRI in the Modeling of a Cross Media Narrative’ presented at Seismic Readings 2003 Conference School of Literary, Visual and Performance Studies, Monash University, Clayton, 17-18 July.
  • PDF Dena, C. (2003) ‘Interacting with Ghosts: An Exploration of the Notion of Interactivity in Digital Storytelling’ presented at School of Creative Arts Postgraduate Seminar Day , University of Melbourne, 11 Dec.
  • Dena, C. (2003) ‘Postgraduate student feedback on ‘Guidelines for the Management of Research Data and Records’: Report of the 2003 survey‘, conducted and compiled for the University of Melbourne Review of the Guidelines for the Management of Research Records and Data Committee. [Quantitative and qualitative analysis of informal survey which has subsequently been utilised by an ARC Postdoctoral Fellow in the Department of Linguistics and Applied Linguistics at the University of Melbourne in an 'e-research' proposal.]
  • Dena, C. (2003) ‘ICT and Disability & Access in the Faculty of Arts‘, submitted successfully to the University of Melbourne Arts IT and Multimedia Committee, April.
  • Dena, C. (2003) ‘ Who’s Driving This Engine? ‘ Strange Attractors: An Animation Showcase , ABC New Media [Website = Winner: Best Cultural Website 2004 AIMIA Multimedia Awards] Commissioned 1,500 word critical essay. [Review of Simon Norton's Testimony: A Story Machine]
  • Dena, C. (2003) ‘Mimesis of What?‘ Australian Book Review , 251, Australian Book Review Inc., Melbourne , pp. 62 [Review of Darren Tofts, Annemarie Jonson and Alessio Cavallaro (eds) Prefiguring Cyberculture]

1996

  • Dena, C. (1996) ‘The Digital Direction’, Wizards of Oz, The Thirteenth Book, Armadillo Publishers, Melbourne, pp: 110-113. [Essay on digital effects on TV for advertising industry source book]
  • Dena, C. and McMahon, K. (1996) ‘And In Our Madness We Rave.’, Real Time , no. 11.
I've just submitted a PhD on a new form of storytelling & gaming; consulting to clients on cross-platform projects; and I am developing my own projects.
This site is the main hub of my various blogs: Cross-MediaEntertainment.com [Internet Archive], UniverseCreation101.com, WriterResponseTheory.org, Transmodiologist.org and CompletionofBeginnings.com.
Contact me via email: christy at this domain.

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