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‘Alternate Reality Games and Cross-Media Entertainment: Low-tech, high-impact immersive experiences’ Alternate Reality Games (ARGs) are cross-media games that require players to collaborate in helping characters by finding websites, hacking intranets and email servers and deciphering puzzles. They have been commissioned by corporations such as Microsoft, Dreamworks, Bungie Entertainment and Audi to create unique forms of branded entertainment. Web-based games that augment TV shows, console games and films, such as The Lost Experience, AOL’s Goldrush and BBCi’s Jamie Kane are the latest strategy by producers to provide immersive play experiences that are accessible to a wide-range of audiences. The employment of low-tech, real world media, has made them increasingly popular in education as a pedagogical device for teaching new media literacies too. This session will: Provide an overview of the current state of this genre; Outline the business strategies behind employing such games to extend a property; Provide guidelines for the design of these games for application in large-scale, small-scale and education environments; and Work as teams to apply these principles in a rapid-prototyping scenario. This workshop will be of interest to designers of locative arts projects; film, TV and web producers; educators and ludologists, but is open to all. This workshop does not require prior technical experience. |
(2006) Invited workshop on ‘Alternate Reality Games and Cross-Media Entertainment: Low-tech, high-impact immersive experiences’ workshop for the Joint International CyberGames and Interactive Entertainment Conference, Weds 6th Dec, 1.30-3.30pm, Perth. Sponsored by the Australian Film, Television & Radio School (AFTRS). |
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‘Alternate Reality Game Design’ What are the creators of The Blair Witch Project doing now? What do Microsoft, Dreamworks and Audi have in common? They’re all working on ‘alternate reality games’ or ARGs. This genre of entertainment is not only solving the riddle of how to have story and gameplay, but also how to get entertainment and marketing working together. Millions of players worldwide are spending hours, weeks and months with these elaborately written, directed and programmed stories that traverse websites, emails, faxes and phone calls. They have been called the ‘Citizen Kane of online entertainment’ (Internet Life). They are innovating audience interaction, the use of real-world devices, immersion and advertising in ways that you can utilise now. This half day seminar will show you just what they are, what advertising agencies think of them, how many are playing them and what you can take from them for your own properties. |
(2006) Invited workshop facilitator on ‘Alternate Reality Game Design’ workshop for the Australian Film, Television & Radio School (AFTRS), Sat Dec 2, 9.30am-1pm Innovation Centre, Bentley, Perth. |
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‘Designing Cross-Media Entertainment’ This half day seminar will provide a primer for film, TV & emerging media practitioners and producers wishing to develop a cross-platform property. It is ideally suited for writers and producers who will be in the position of creating and managing the projects. The session will provide a tirade of information about innovative & commercially successful cross-platform properties in Australia and Internationally. What worked and what didn’t will be explained, along with an insight into the design issues for creating such properties. Guidance on how to select platforms and formats according to target audiences will also explored. And for those that just have to know: examples of how marketing and entertainment have worked together to produce innovate and monetized content without selling out either of their respective values will be provided! |
(2006) Invited workshop facilitator on ‘Cross-Media Entertainment Design’ workshop for the Australian Film, Television & Radio School (AFTRS), Sat Dec 2, 2pm-5.30pm Innovation Centre, Bentley, Perth. |
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‘Serious Games’ This is no laughing matter! Serious Games are created by the arts, education, academic, government, advertising, entertainment, military and public sectors. They all have a message besides just being fun: motivate to buy, sign-up, vote or protest; for skills acquisition, education and health. And they’re popular too. America’s Army, an online game created by the U.S. Army in 2002, has had over 17 million downloads and has over 6 million players. This seminar will provide an overview of the variety of serious game forms available and design considerations. The seminar will be an a useful over view into current trends in serious games, and will be of interest to game makers, and those involved with simulators, military, education , the public sector and government. |
(2006) Invited workshop facilitator on ‘Serious Games’ workshop for the Australian Film, Television & Radio School (AFTRS), Thurs Nov 30th, 6.30-9pm WestOne Theatrette, Leederville, Perth. |
| Writers and Cross-Media Production | (2006) Invited speaker & workshop facilitator, ‘Writers and Cross-Media Production’ presentations and workshop for the Australia Council for the Arts, as part of the Laboratory for Advanced Media Production initiative at the Australian Film, TV and Radio School, March 27th. |
