Awards, Meaningful Games, Megagames, StoryWorld, and Solving the Sleep Mystery

Hello everyone! We have now switched to a studio model at SAE....

01st Oct

Whyfinding: what pervasive gaming has taught me about level design

Earlier this year, I was lucky to be invited to give a...

01st Aug

Zimmerman on narrative coherence

One of the hardest things to do with interactive plots is to...

05th Jul
Zimmerman on narrative coherence