Judge
The following are art initiatives in which I was called in as a judge/assessor:
Second Life Artist Residency, Inter-Arts, Australia Council for Arts, August 2007
The Australia Council for the Arts is offering up to $20,000 for a collaborative artist residency in the virtual world of Second Life.
The aim of the residency is to offer Australian artists and writers the opportunity to creatively and critically explore new interactive, virtual platforms.
The residency allows for a collaborative team of up to three people (including a writer, musician/sound artist and digital visual media practitioner) to develop inter-disciplinary artwork in Second Life.
Call for works
Recipients Announced
LAMP: Story of the Future Residential Lab, Literature Board, Australia Council for the Arts in partnership with the Australian Film Television and Radio School, May 2007
It gives participants - especially writers - skills in digital media and cross art-form collaboration and support the development of commercially adaptable digital, interactive and multiplatform projects driven by Australia’s rising generation of creative writers.
The LAMP: Story of the Future Residential Lab, to be held at Freycinet in Tasmania between 20 and 25 May, will develop digital media projects for a range of internet, mobile, gaming and screen-based platforms.
Portable Worlds, The Australian Network for Art and Technology (ANAT), Jan, 2007
Portable Worlds is a survey of contemporary Australian new media artists working specifically for the mobile phone screen. The selected works reflect on the changing shape of communication and community, utilise the mobile phone as a creation tool and a personalised viewing space, explore miniatures and reflect on movement through Australian spaces.
Call for works
Recipients Announced
Main website
Crossmedia Fictional Worlds, Multimedia and Digital Design, Monash University, Dec 2006
3rd year class in Multimedia and Digital Design at Monash University in Victoria, Australia. The project required students to create “crossmedia fictional worlds’, of which ARGs were an option. Both of the groups chose the ‘alternate reality’ design aesthetic. They had 5 weeks to conceive, produce and implement the worlds. They used numerous websites, emails, postcards, newsletters, forums, stickers and so on. Class conceived and run by Troy Innocent.
Multimedia & Digital Design Website
Troy Innocent
Laboratory of Advanced Media Production (LAMP) rapid-prototyping residentials, Australian Film, Television and Radio School, Oct 2005 - May 2006
The Laboratory for Advanced Media Production is facilitated by the Australian Film TV and Radio School and is probably Australia’s premier emerging media R&D and production lab. Participants actually create proof of concept, develop strong presentations and evolve the business, technical and creative aspects of their property all leading to pilots, user testing and audiences.
October 2005 Projects
December 2005 Projects
May 2006 Projects
Academic Assessor
2006 Invited Course Validation Assessor , MA in Creative Writing & New Media , Faculty of Humanities at De Montfort University. Designed by Sue Thomas and Kate Pullinger.
The Online MA in Creative Writing and New Media is designed for writers interested in experimenting with new formats and exploring the potential of new technologies in their writing. Whether you write fiction, nonfiction, blogs or hypertext, we will help you develop your individual voice in a supportive and creative atmosphere which is challenging, interdisciplinary, and international. This 95% distance learning course has a unique commitment to the connections between writing and new media and offers an excellent online experience combined with one week’s intensive study at the De Montfort campus. You will enjoy 1-1 tutorial support, lively workshops with fellow students, and the opportunity to create collaborative and interactive projects. The course is designed by Professor Sue Thomas, writer and former Artistic Director of the trAce Online Writing Centre, and Kate Pullinger, acclaimed novelist and new media writer. It has extensive links with important initiatives including DMU’s Institute of Creative Technologies, research into digital narratives and new media writing, and the creative, digital and publishing industries.
Peer-Reviewer
The following are conferences or journals in which I was a peer-reviewer:
Integrated Project on Pervasive Gaming (IPerG), March 2008
The aim of IPerG has been the creation of entirely new game experiences, which are tightly interwoven with our everyday lives through the objects, devices and people that surround us and the places we inhabit. [...] The web site documents the main findings of the project and its public documentation - publications, deliverables and dissemination materials.
International Journal of Computer Games Technology, January 2008
Refractory, September, 2007
Refractory: a Journal of Entertainment Media is a refereed, peer-reviewed, e-journal that explores the diverging and intersecting aspects of current and past entertainment media.
Beyond Broadcasting: TV for the Twenty-first Century, special issue of Media International Australia incorporating Culture and Policy, August 2007
The twentieth-century broadcast model of centralised, one-way transmission of pre-packaged content to large, simultaneous audiences is increasingly being challenged by newer approaches. Content, distribution channels, geographical constraints, production values, business models, regulatory approaches and cultural habits are changing, increasingly recasting TV as something that audiences create as well as watch. Cheap hardware and software allow anyone to produce original or ‘mashed-up’ videos. Camera-phones and CCTV redefine reality television. Higher-quality resources bring near-broadcast quality to video blogs and citizen journalism. Affordable editing resources allow creative remixes of low-brow soap-operas. And sites such as You Tube demonstrate the online demand for such nontraditional video productions.
Australasian Conference on Interactive Entertainment, RMIT, December 2007
IE 2007 will focus on the idea of convergence and cross-platforming and its impact on the past, present and future of gaming and digital industries. This conference will provide professionals, researchers, and developers an opportunity to discuss some of the critical and hypothetical frameworks for emerging modes and models of interactive entertainment.
