Consulting
Clients I have provided strategic and cross-media design advice to include, but are not limited to (can’t reveal some just yet), the following:
2008
- (2008) [to be revealed]
Currently consulting on a proposed global, cross-cultural, gameplay tiered [casually accessible yet hard-core rewarding] alternate reality game. I’m providing research and consulting on the global cross-media, cross-cultural narrative and game design & strategy. - (2008) Australian Literature Board
I am mentoring a team who are developing a themed social networking site and co-writing a Guide on the business & craft of new media for the ‘Story of the Future’ project. - (2008) Seize the Media
Provided game accessibility advice for Seize the Media’s Myspace/Hammer project Beyond The Rave after the launch. Beyond the Rave is a social game in MySpace, created to promote (and extend) the online release of the film. - (2008) Pemberton Films
Sonya Pemberton, one of Australia’s leading science directors and executive producers commissioned me to consult on the development of a ’serious alternate reality game’. I worked with herself, producer Keren Flavell of OMG.tv, filmmaker and digital producer Carla Drago and Dan Thorsland, new media producer from Martins Design to develop the concept for their Australian Film Council funding.
2007
- (2007) Australian Literature Board
Australian Literature Board Director Josie Emery and Project Manager There Fingleton approached me to discuss the development of their ‘Story of the Future’ project. I was asked to be a speaker, MC and Chair (including participate in the selection and preparation of the speakers) for ‘Story of the Future’ events held in Melbourne, Sydney and Adelaide; invited to present at the ‘Story of the Future’ event held in Tasmania as the head of the Tasmainia Film Board MCed; and to be a speaker for the special ‘Publishing the Story of the Future’ event held for Australian Publishing industry leaders. - (2007) De Montfort University Online MA in Creative Writing and New Media program
I mentored UK author Alison Norrington on her multi-platform fiction experiment. The fiction, which is distributed across various websites, and worlds, has had media coverage. I’ve posted about it here. Alison gave a talk on her work at O’Reilly Tools of Change for Publishing Conference in New York. Her talk was about: Fictional Blogging: Can Web 2.0 Translate to Publishing 2.0?. - (2007) Mobile Pictures
Film and TVC director Kimble Rendall of Killer Bald Men commissioned me to provide some reports on the current state of the mobile content industry in Australia and worldwide, and strategic advice for movement in this area for his new company Mobile Pictures. I also provided strategic advice on some of his own projects. I was then called in again for a pitch to take on the worldwide communications for the Copenhagen Climate Council (CCC). - (2007) Sense Worldwide
Senseworldwide is a company that ‘provides contextual research and concept development services to Blue Chip and Fortune 500 clients across many different sectors and categories’. I was consulted (as an interviewee) for a commissioned report they were developing for a client on ’21st Century Stories and Storytelling’. - (2007) Tallstoreez
I was called in by TallStories in Adelaide to consult as a game designer and writer for their cross-media art game: Love Referendum. I contributed to the development of the alternate reality game design & writing and integration with other art forms such as installation art, mobile gaming and location-based gaming. A prototype was enacted during the 2007 Adelaide Festival. - (2007) dLux Media Arts
As a board member for the Australian new media arts organisation dLux Media Arts from 06-07, I provided insights into contemporary multi-platform practices, changes to commerce and art alliances and cultural changes in light of new and integrated technology platforms. Among outcomes, I co-developed the art tour in the online virtual world Second Life: the dLux Pony Club, which was launched during the d/Art/2007 Festival, with simultaneous realworld participants in the gallery space. - (2007) C4 Communications
I was actually called in to help form a team that were pitching to C4 Communications, who in turn were pitching to the Australian communications company Telstra. But since the team didn’t create an identity I’ve put C4 down as the client. Since the project is on hold I cannot divulge any detail, except to say that my advice involved ways the core Telstra brand could be communicated and experienced with specially commissioned new media arts projects. That is all I can say. - (2007) Instinct Entertainment
David Redman of feature film production company Instinct Entertainment approached me to offer advice on two projects of theirs. One was ideas for their thriller film in development (at the time), Torn, and the other was an idea for an online filmmaking community portal, D.I.M.E. - (2006-2007) Booranga Writer’s Center: Youth Online Writing Workshop (YOWW)
This online writing program (which means we converse and publish online and create print and electronic literature) ran for six months. I co-mentored with Bernard Cohen and Johannes Klabbers. More details about my ace mentorees coming soon.
2006
- 2005-2006 Laboratory of Advanced Media Production , Australian Film, Television and Radio School
Role: Co-present to and mentor accomplished film and television practitioners in cross-media entertainment. Presentations are delivered in one-day workshops and residentials across Australia. Mentoring takes place in rapid prototyping residentials across Australia.
2005
- 2005 Mentor Program for High Achieving Senior Secondary Students , School of Graduate Studies, University of Melbourne. I was selected from a large pool of postgraduates at the UOM to be an Academic & Screenwriting Mentor in this program which teams us with a high school student for five months. Ezra Silman, my mentoree and a buddying filmmaker, worked on a theory/practice research project about suspense in film. He has now finished his film, Dark Beauty, and accompanying website.
1996-2005
- Assorted Website design, creation and development. Clients included Risky Business (2004-5): website design, content and creation (Commissioned website for ARC Linkage research project); SCAtharsis (2004-5): website design, content and creation (School of Creative Arts Postgraduate Group website created in role as Chief Information Officer); Australian Book Review (2003) - website updates and development; Hellfire Nightclub (1996) - website content and design; FRM Model Management (1996) - website content and design.
