new media

BarCampSydney3

[BCS3 promo video from BCS2 pics by Ivo Brett]

I went to BarCampSydney 3 yesterday as an attendee, not an (un)organiser, for the first time. I pulled out of (un)organising because of the time needed to commit to the preparation, time which I had to put towards finishing my PhD. So, it was a real blast to be able to turn up when I felt like it and just move around listening to whatever talks I wanted. Previously I had blogged writeups of BCSs that spoke about the spirit of entrepeneurs and facilitating and feeling the effects of participation. This year I’ll just give a short run down of some of the highlights for me and a handful of observations.

Some Highlights:

Joseph Gentle’s talk about object-oriented operating systems. That isn’t what he called the idea (he hasn’t got a name for it yet), and it isn’t the first time it has been attempted, but I really liked hearing someone talking blue sky about making computing better.

Ryan Cross’s sensible talk about Drupal (Drupal Asia Pacific Conference) and Project Pier (open source project management and community system) and then sharing villager tactics during Werewolf.

Laim Hodge (Nick Hodge jnr) talking about Anonymous. I was really curious to find out some more information about Anonymous.

I have to admit, I only found out about them for the first time in January when the Chanology Project launched:

Laim said that he is a member of Anonymous (yes, you can be known and unknown at the same time). He explained that Anonymous began in Japan with the chan image sites (and have grown to English sites such as 4Chan and 7Chan and so on). [Warning, there are no restrictions on what is posted and you may need to clear your cache afterwards.] Anonymous has at least 20,000 members worldwide and is not governed by any leaders. There have been many events undertaken by members that are not accepted by the others, but there is no control or repurcussions within the community. Fox News did a report on Anonymous after Anonymous accessed Fox’s ftp site and changed the file names to those of a song.

And then Anonymous apparently posted a response (which it should be noted is authored by an individual or a small group — Anonymous does not speak as one voice):

Many members of anon and non members of anon (!) have also posted their extreme views on the Foxx11 report:

Haha! I couldn’t help myself.

The BCS Anonymous member explained that some of the events mentioned in the Fox11 report were not the work of Anonymous, some were denounced internally and others were just for laughs. Well, it was no surprise to find out that the main demographic of Anonymous is high-school male geeks (ITers). Project Chanology seems to be the only project they’ve done that attempts to do some good. It seems such a waste to have all these skills and dispersed power being used on destructive activities. I cannot help but juxtapose ARGers with Anonymous: both have alot of Net skills and are quite cyberculture literate, yet ARGers channel their skills in a more creative direction than Anonymous, whereas ARGers are perhaps not as proactive as Anonymous; ARGers have a strong sense of community whereas Anonymous are unified by their anonymity…I think perhaps it is an unfair juxtaposition but I find it interesting culturally nevertheless.

One thing I want to add to my comments about Liam’s presentation is his attitude. I spoke with Liam afterwards and he was sincerely interested if he got his message across. I believe he got up again on the second day and attempted to improve on his previous presentation. I just love that: being sincerely interested in getting your message across and improving yourself over and over again to make sure that happens. Impressive life skill to have so young Liam. Good on ya.

On that note, I did a quick presentation (with no prep) to get a t-shirt and some feedback. My talk was crap, but I’m not bothered. I learnt more about how tech people think and I was reminded of a lesson I’ve had the opportunity to learn over and over again (that is the funny thing about experience, it takes time to develop). The lesson I allude to is the need to start right from the beginning when explaining a problem or solution to something. I often presume some degree of shared knowledge or understanding and jump straight to a middle or end thought. In my experience, this approach has never, ever, worked! Start from step (A) always, but you can vary how long you take to get from (A) to (Z).

Back to BCS3. I also enjoyed Brett Welch’s talk about how GoodBarry has faired since the last BarCampSydney. GoodBarry is an integrated system for running an online business. It is pretty cool the way it bundles together website management, customer database, web analytics and customer profiling. Brett’s ‘5 Lessons in 5 Months’:

      1. Advertising is useful but measure it carefully.
      2. Leverage PR around (before, during and after) your tech releases.
      3. Take a punt on marketing.
      4. Make mistakes properly.
      5. Everything takes longer than you think.
      Bonus: Be UnConventional. Unlike some tech businesses, they’ve created a ‘storybook‘ to share the beginning of GoodBarry. (See below)


Now, the lessons Brett has learnt are nothing new, but what I appreciated was his desire to share these lessons. As with previous BarCampSydney’s, the discussion after Brett’s talk started to move into general entrepeneur discussions with Mike of Atlassian throwing in some gems. However, the conversation was cut short to keep to the alloted time. This is something I’d recommend to change as the entrepeneurship sessions are great discussions (and since they even ran into 2 hour sessions at the last BarCampSydneys we had decided to put a longer dedicated session.) Unfortunately this lesson didn’t rollover into BCS3, but maybe the next one.

Speaking of Atlassian, I just peaked again at Mike’s blog and saw their recently articulated company values. Very nice.

  • Open company. No bullshit.
  • Build with heart and balance.
  • Don’t fuck the customer.
  • Play, as a team.
  • Be the change you seek.

In terms of the BCS (un)organisation. The Great stuff:

  • Ideal new venue (finally!)
  • Timekeepers who told you what is happening in the other rooms so you could choose where to go
  • Alison R’s great idea of the Geek-i-odic Table of Elements (you put your elemental abbreviation on your name tag)
  • Great breakout room
  • Great to have a free meal! and drinks (thanks to Atlassian for the drinkies and Tangler for putting towards the din dins)
  • BCS tweets
  • Playing Werewolf for hours was the best! (Thanks Mike!)

Stuff to change?:

  • In the previous BCS (do I sound like an old fart? “back in my day!”), we made sure in blog posts and on the day that everyone knew what BCS was about and primed with the spirit. I missed the intro session at BCS3 so this may have been covered.
  • Although the t-shirt for presenters-only was a good incentive (I did a random talk to get one), it would of been nice to just have a t-shirt. There wasn’t any problem getting people to present in the last BCSs, but maybe it encouraged newbies. I don’t know, from what I saw the majority of presentations were prepared in some manner.
  • A dedicated long entrepeneur discussion session (as well as the pitch session)
  • We tried to arrange podcasts of the talks last time (Nick Hodge did some in the first BCS), but it never happened. Hope it will happen sometime.
  • One thing I requested and so I’m not sure if anyone else wants it, is a way to know the handles and avatars of the people there. I know most people that way and would of loved to have been able to track them down (through a board perhaps where people bring their own avatar print out or something?). They did run a speed networking session which was very popular I believe.
  • Mick came up with the great idea of a sausage sizzle for lunch (though they had free pizzas on Sunday, supplied by acidlabs)

Speaking of Mick. It was fab to catch up with Mick and find out about his great new business: Pollenizer. He and Phil are a start-up swat team that come into a business and help solve problems etc. Fab stuff.

Well, that is it for another few months of BCS. I had a great time. Congrats to the unorganisers, sponsors and participants…and I can’t believe I missed the paper plane session:

Oh yeah — postscript — to all those who were friendly, interesting, intelligent, helpful, generous, curious, funny and brave @ BCS3:

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Latest UC101 podcast: it’s radio with pictures!

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Yes, that’s right, my podcast at UniverseCreation101.com is now in video. In this vodcast I interview filmmaker Lance Weiler, who has been extending his films to different media platforms for years, and spearheading digital distribution & social networking for the film community. Check it out. Also, for those in Facebook I’ve started a UC101 group. It is there I’ll ping you when a new video or substantial post is up, you can post stuff you think I and the others in the group will find interesting, and you can heckle me.

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My latest 3 articles + other links

My latest articles to be published include an academic book review and two opinion pieces/reports about a film festival panel and a new media art panel I participated in.

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My review, in the latest issue of Cyberculture Studies, covers Anne Friedberg’s very interesting book about the history of windows, screens & frames in film, art, architecture & philosophy: The Virtual Window: From Alberti to Microsoft. The review is also graced with a response from the author: Anne Friedberg. As an extra note, the man behind CyberCulture Studies — David Silver — included the online augmentation to my essay on Tiering & ARGs (and Sean Stacey’s article on ‘Undefining ARGs’) as reading material in his class on Digital Literacies, which was guest lectured by Bryan Alexander. Ah, the world is getting smaller and smaller.


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I participated, chaired & organised a few panels last year, and as I intimated in an earlier post, I was commissioned to write opinion pieces on two of the panels I participated in. The first is a short review/opinion piece about the ‘cyber-born film panel‘ at Megan Spencer’s Destination Film Festival. Here is the blurb about the panel:

The revolution will be downloaded… It’s an exciting time in filmmaking right now. Using Four-Eyed Monsters as a starting point - the superb ’YouTube feature’ - our panel will explore how online and digital culture has r/evolutionised and challenged traditional means of production, distribution and exhibition. Has the internet made these conventional methods all but redundant? How? And where are things moving to? A range of viewpoints will be heard across the spectrum - from filmmakers and producers to artists and web designers.

The article, Cyber-Conceived/Cyber-Birthed Films: Christy Dena on Making and Distribution at DestFest’ has been published in RealTimeArts (an Australian arts magazine) and has been edited somewhat. Of particular significance (regarding the editing) is the listing I included of all those who participated in the panel. So, here it is: This panel was organised by film critic, journalist and director Megan Spencer. The panelists included Arin Crumley of Four Eyed Monsters fame (via video Skype); remix artists Dan & Dominique Angeloro of Soda_Jerk ; highly regarded film producer Rosemary Blight; Rachael Lucas, the director of cult hit Bondi Tsunami; DOP, Producer/Cinematographer Streetsweeper Toby Ralph; director and composer Jason Sweeney and me.

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The second article in the same issue of RealTimeArts and is an opinion piece/review of the panel ‘What Happened to New Media Art?’ from the 2007 Australasian Interactive Entertainment Conference. Here is that blurb:

So was it the mobile phone or changes at the OzCo? Why has new media art apparently disappeared from the cultural landscape? Key cultural institutions such as ACMI have made the transition from pixels to Pixar. Games criticism is thriving at a time when discussions of media art histories recede into the background. Or do we need to revise our definitions of what is new media art? Does anyone really care about interactivity any more? In the age of machinima and Second Life, is there still a place for “new” media art?

In this panel discussion key media artists, curators and writers will debate these issues.

Interactivity may, or may not, be present during the discussion.

For those interested in a bit a background to the debate: recent notable essays & discussions include Steve Dietz’s 2004 ISEA essay ‘Art After New Media’ and 2006 Olhares de Outono Symposium essay ‘Just Art: Contemporary Art after the Art formerly known as New Media’. In 2007 Steve Dietz was in Australia and continued the discussions there (here): ‘A Meeting with Steve Dietz’. For an Australia-specific (though internationally relevant) article about Art & funding bodies etc, see Keith Gallasch’s (the editor of RealTime) 2005 essay: ‘From Art in a Cold Climate’.

So, in light of such history new media arts critic, academic and educator Darren Tofts organised the ‘What Happened to New Media Art?’ panel. It included educator, critic and curator Shiralee Saul; director, critic, writer and curator Philip Brophy; new media artist Marcia Jane and myself.

My article on the panel is now online: ‘Playing the Moon: Christy Dena on the Fate of New Media Art’.

As an added bonus, a participant on the panel and long-time (well for me) colleague of mine Shiralee Saul also has an article about game art in the just-released: SwanQuake: The User’s Manual. Also, one person who was in the audience of the panel (but who participated in the panel I organised for Interactive Entertainment 2007) — Christian McCrea — is participating in this months’ empyre discussion ‘Game Off’:

Whether we play or not, whether we live in the moneyed west or not, games occur.
Using the rubric of ‘game off’, our stellar guests will tease out and map intertwined threads of play culture, game art, game theory interrogating the frictions and fissions of experiential pleasure, avatar uprisings, the game engine medium, collection and archiving, futility and joy. Join Marguerite Charmante, Daphne Dragona, Margarete Jahrmann, Max Moswitzer, Julian Oliver, Melanie Swalwell, David Surman (and maybe Helen Stuckey) in multi-streamed dialogues moderated by Christian McCrea and Melinda Rackham.

Empyre is an interesting new media arts listserv that I had the pleasure of participating in as an invited guest about Second Life art a few months ago. Ah yes…cyberspace can seem really small at times. Then I wake up. There really is no end of the Internet, though the idea is funny.

Anyway. Enjoy the finger-linking-goodness!

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Internet
alternate reality games
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