design

Latest UC101 podcast: it’s radio with pictures!

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Yes, that’s right, my podcast at UniverseCreation101.com is now in video. In this vodcast I interview filmmaker Lance Weiler, who has been extending his films to different media platforms for years, and spearheading digital distribution & social networking for the film community. Check it out. Also, for those in Facebook I’ve started a UC101 group. It is there I’ll ping you when a new video or substantial post is up, you can post stuff you think I and the others in the group will find interesting, and you can heckle me.

Internet
alternate reality games
convergence
cross-media
crossmedia
design
digital
film
marketing
new media
transmedia

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ARGs & Education, Training & Business

Recently pervasive game designer & researcher Jane McGonigal’s idea about ‘Alternate Reality Business’ mades the Harvard Business Review annual “Top 20 Breakthrough Ideas”. Here is a snippet from Jane’s blog:

In the coming decade, many businesses will achieve their greatest breakthroughs by playing games—specifically, alternate reality games, or ARGs. Custom-designed ARGs will enable companies to build powerful collaboration networks, discover solutions to specific business problems, forecast opportunities, and innovate more reliably and quickly.

Why? ARGs train people in hard-to-master skills that make collaboration more productive and satisfying. Playing an ARG teaches 10 collective-intelligence competencies. These include cooperation radar, a knack for identifying the very best collaborators for a given task, and protovation, the ability to rapidly prototype and test experimental solutions. Using these skills, players amplify and augment one another’s knowledge, talents, and capabilities. Because ARGs draw on the same collective-intelligence infrastructure that employees use for “official” business, games will map directly to a familiar reality—no translation required.

As these competencies mature within a business, ARGs will provide a truly stimulating framework for doing everyday work. Few meetings are as engaging as an ARG, whose emerging narrative evokes players’ shared sense of urgency and whose puzzles and clues deepen their curiosity. The structure for collaboration is clear, with players rallying around explicit goals and continually sharing theories, tactics, and results. Playing also generates compelling momentum: The puppet master monitors and rewards participants’ efforts, and times the release of new challenges so that players experience multiple cycles of success.

Of course, Jane was also involved in the design and community management of the biggest serious ARG World Without Oil. There have been many examples of small-scale ARGs being created for education and training though. Well, recently, ARG designer Dave Szulborski was involved in the design of an ARG for the military. Here is some info from their release:

This is the scenario behind a new ARG created by BBN Technologies and Dave Szulborski, author of This Is Not a Game and creator of five well-know ARGs. ARGs have been used with great success to promote books, movies and television shows and BBN scientists proposed that the method could be applied to serious training with equal success. Now, the US military is testing that hypothesis with the first evaluation of an ARG as a tool for training military personnel. In a month-long demonstration, a group of 124 participants made up of active duty military, reservists, government staffers, and university students is working together to cope with the tsunami scenario. This is the kind of situation that is most difficult to train for; not an acute, episodic crisis than can be simulated in a short course or in a classroom, but a longer term situation that changes as the circumstances unfold. ARGS offer the benefit of allowing trainees to practice the skills needed for such exceptional situations while they continue to do their regular jobs and to develop real relationships in a virtual scenario that will help them respond effectively when they are required to cope with an unexpected situation such as the tsunami scenario.

Bill Ferguson, division scientist at BBN Technologies, one of the partner organizations for the demonstration, said, “The military needs a training solution for longer term, intermediate intensity situations that involve multiple agencies. Because ARGs are inherently distributed and built on complex, engaging scenarios, they are an effective and cost efficient way to train for the long duration, large-scale problems that require individuals to respond both collectively and individually.”

Jointly funded by the Joint Forces Command and the Defense Advanced Research Projects Agency, the demonstration is being executed by BBN Technologies, Dave Szulborski, and Aptima. BBN, which was contracted to develop the tools and pedagogy and administer the demonstration, provides tools to support ARGs under its trademark, Helical Training. BBN engaged Szulborski to develop the ARG’s initial scenario and to build on the rich content as the responses and changing circumstances affect the fictional situation. Aptima will evaluate the demonstration and measure participants’ responses against specific learning goals.

Congrats Dave and Jane!

Internet
alternate reality games
cross-media
crossmedia
design
education
transmedia

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ARGs in Communications of the ACM Magazine

ComCover Jeffrey Y. Kim, Jonathan P. Allen and Elan Lee have written a short peice on ARGs and specifically I Love Bees for the latest issue of Communications. It provides some great insights into the ILB design. Check it out.

alternate reality games
cross-media
crossmedia
design
transmedia

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A guest blog with Jak Boumans

Jak Boumans is very well-known in industry for his work on digital media. He is the General Secretary of the European Academy of Digital Media, writes, reviews, audits and consults. I was a cyberspace lurker on his activities until I had the pleasure of meeting Jak when I gave a keynote at the First International Conference on Cross-Media Interaction Design (which Jak talks about here). After that I travelled to The Netherlands where Eric Voight invited me to give a talk at Noordelijke Hogeschool, Leeuwarden for their Crossmedia Minor. Eric also invited myself, Jak and Monique De Haas (blog) to hold a panel together. Chatting with Jak and Monique about all things cross-media (that is: talking with people who have been working with this area for years) was an absolute delight. Well, Jak has been blogging every day for years. He is up to his 1000th post and asked me to contribute some info about my upcoming thesis. I was honoured to do so. So, without further delay, here is my little contribution to Jak’s amazing online resource (of which he has more to come). Congratulations on 1000 posts Jak and all that you have contributed! :)

Amazing
convergence
cross-media
crossmedia
design
research
transmedia

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My latest essay: Tiering and ARGs!

Eighteen months ago I submitted an essay idea to Henry Jenkins and Mark Deuze for their special issue of the Convergence journal. The essay, titled ‘Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games’ is in the publication and is now available online. I’ve created a website to go with the essay for a few reasons….some of which is to provide general-reader designer-oriented content, to provide the basic info it wasn’t appropriate to put in an analytical essay and because the copyright agreement is that I cannot publish the essay on my site for a year. Here is the full list of contents:

I look forward to reading the other essays. I hope this issue provokes some conversations, please send through your thoughts on the comments here or via email. I’d love to hear them.

TV
alternate reality games
convergence
cross-media
crossmedia
design
film
marketing
research
transmedia

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UC101 updates!

I’ve gone a bit New Year crazy and posted four items on UC101:

Ep 002: Transcript of Evan Jones Interview

The first is the text transcript of Evan Jones’s interview – he’s got some great quotes in there (and my conversational style doesn’t translate too well) :/

Admin Update: What’s Happening?

The admin update is a quick overview of what I think this exciting area needs, changes to the UC101 site and a call for contributors. So let me know if you’re interested!

Launching Strategy: Birth Your Alternate Reality in an ARG Community

The launching strategy post is the first in single-topic articles that share some of the lessons learnt so far. In this article I tackle how one can get around the ‘hoax’ issue in ARGs.

Possibility Post: Will Integrated Media Homes Kick the Holodeck’s Butt?

This article is the first exploring possibilities for the future. In particular I look at storytelling and gaming possibilities in a media integrated home.

I look forward to hearing any feedback and ideas you may have.

Amazing
Internet
TV
alternate reality games
convergence
cross-media
crossmedia
design
education
interfaces
journalism
marketing
research
transmedia

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ETC@USC’s Anytime/Anywhere Content Lab

ATAW

Now this is something I find interesting. The Entertainment Technology Center at the University of Southern California (with big entertainment industry sponsors such as Disney, LucasFilms, NBCUniversal, Fox, Sony, Paramount) are building an ‘Anytime/Anywhere Content Lab’ (AACL). The overview:

The AACL will showcase a wide spectrum of leading edge products, services and technologies in action. It will use these tools to examine the technological and sociological implications of providing content to consumers who desire it at anytime, on any device, anywhere they happen to be. The Lab’s activities will advance the interests of all industry stakeholders, especially content producers and distributors, network providers, electronics manufacturers, hardware and software companies, service providers and consumers.

The lab research questions:

1. Understanding the Consumer – What are consumer expectations for the integrated digital home and for content on the go? What new attributes and features will consumers find valuable? How can we begin to illustrate tomorrow’s consumer demands and usage patterns, today

2. Digital Delivery – How will consumer demand shape the delivery of digital content, whether by pipe (terrestrial TV, cable, satellite, broadband) or by physical media (DVD, solidstate memory, portable devices)?

3. Managing Content – How will content be moved from device to device and from server to device? How can access to content be made seamless, yet still support commercial transactions and a range of consumer usage options?

4. Identifying Synergies – What are the potential areas for cross-industry collaboration to create new product offerings and to provide greater choice and enjoyment to consumers?

Boy, I would love to get in there are trial specially-designed stories and games for such a media-integrated environment. Indeed, my intention at the beginning of my PhD research was to do user-testing of cross-media stories I had created…but I just ran out of time. It is great to see this sort of thing happening though: a lab for the next generation of technologists and creators.

Internet
TV
convergence
cross-media
crossmedia
design
digital
interfaces
transmedia

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Jane is looking for a puppet-master!

Pervasive game designer and researcher Jane McGonigal, has put a call out for a puppet-master (an alternate reality game designer) to work on a project. Here is her call:

Help me find the next great puppet masters!

I’ve caught wind of an amazing opportunity for someone who is bilingual and who would like to get hands-on experience as an alternate reality game puppet master.

This paid, part-time position is for a “jr. puppet master” and “community leader” on a very big, professionally produced alternate reality game. The work is entirely online and can be done on a flexible schedule from anywhere in the world.

This kind of position is just about the best way to break into ARGs there is.

Being a jr. puppet master comes with a lot of creative responsibility, including writing and online performance. It also invovles the amazingly fun challenge of interacting with players via email (and sometimes in real life!) and overseeing forums and blogs for a large online player community. Also, this particular position would also entail lots and lots of close mentoring from a very experienced ARG designer.

The only catch: the puppet master must be either a native speaker of (or near-native fluent in) Japanese or Mandarin Chinese, with English as their second (or first) language.

It’s also possible that the position could be modified for native speakers of other languages (parlez vous francais? Você fala português?) so if you or someone you know might be a terrific bilingual jr. puppet master, go ahead and email me.

Sadly, I know that the bilingual requirement won’t apply to most of the up-and-coming puppet masters out there. But… if this describes you or anyone you know, I think this would be a really cool project and a great chance to make a name for yourself in the ARG world.

So drop me a line or send potential candidates my way! I have a more detailed job description to pass along and can make all the introductions necessary.

(Email me at [my first name] @ [the name of this blog] .com)

I really, wholeheartedly recommend this opportunity — so if you are game, let me know!

Jane’s call on her blog

Internet
alternate reality games
cross-media
crossmedia
design
transmedia

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