Creative Practice & Strategy

Dev notes – puzzles and surprise

Just some notes for a new game I'm developing. Puzzles "[A] puzzle has a solution, while a mystery may never be solved. A puzzle must make sense, but a mystery may well not." - Jake Elliot (will add the reference shortly) "We value puzzles not because we like struggling, but because we like having mechanical…

2013 Wrap Up!

It seems I've now got to the point where I do one blog post a year, rather than one summary post a year! I've been busy, and sharing through social media primarily. This year has been a big one for me. A big one that grew out of a horrible year previously. In 2012 I…
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