Whyfinding: what pervasive gaming has taught me about level design

Earlier this year, I was lucky to be invited to give a...

01st Aug

Zimmerman on narrative coherence

One of the hardest things to do with interactive plots is to...

05th Jul
Zimmerman on narrative coherence

“there are two different ways to introduce humor into a game”…

Nodding…I look forward to releasing DIY SPY and describing the comedy design...

05th Jul
“there are two different ways to introduce humor into a game”…