Creative Practice & Strategy

“The Secrets to Creating an Indie Game Franchise” – my full GDC18 talk with slides

I'm excited to share with you my talk and slides from the presentation I gave at the Narrative Summit, Game Developers Conference in San Francisco, on Monday 19th March this year (2018). The video of my talk is available, but it is behind a paywall in the GDC Vault:  “The Secrets to Creating an Indie Game…

I Love Playful Testing

Many of you will be familiar with playtesting, or at least testing. You sit there with a notepad and pen, watching players play your game. You write observations, you may get the players to "think-aloud," and then afterwards you interview them, and then debrief with your team. Tracey Fullerton describes playtesting as "something that the…

The Two Markets: Finding Your Kin

“The reasonable person adapts themself to the world; the unreasonable one persists in trying to adapt the world to them. Therefore all progress depends on the unreasonable person.” George Bernard Shaw "Maxims for Revolutionists" Man and Superman (1903) [pronouns changed] The way we make and what we (and our audiences) find appealing about our creative…
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