IE in Australia!

I’m excited! The Second Australasian Conference on Interactive Entertainment is calling for papers at the mo and will be held November this year, in Sydney. The themes they posit that are relevant to me are:

Advanced/Innovative Interaction Design
Art, Design and Media
Cultural
and Media Studies on Computer Games
Interaction design
Interactive
Digital Storytelling
Media Theory
Mobile Entertainment
Networking (technical and social)
New Genres, New Standards

What I’m really excited about is the Program Committee, in particular:

Marc Cavazza, University of Teesside, UK
Chris Chesher, University of Sydney, Australia
Chris Crawford, Erasmatazz, USA
Magy Seif El-Nasr, Penn State University, USA
Michael Mateas, Georga Institute of Technology, USA
Marie-Laure Ryan, Independent Scholar, USA
Liz Sonenberg, University of Melbourne, Australia
Nicolas Szilas, Macquarie University, Australia
R. Michael Young, North Carolina State University, USA

Marie-Laure Ryan! Wow! I cannot wait!

Lemke on Board with ‘inter-media world franchises’

I’ve just discovered that Jay Lemke, a semiotician, has cast his eye on transmedia. Very cool. He terms this area ‘inter-media world franchises’ and looks to the usual suspects: Harry Potter, The Matrix, Lord of the Rings, America’s Army, Disney, Manga, Star Trek and so on.

My aim here is first to identify the phenomenon of the distributed franchise as a new kind of inter-medium with significant ideological potential. Second, to argue that some of its features, such as immersive alternative worlds and identification through online fan or player communities, as well as its ability to continue to re-present itself to us in many guises, in many sites, and across extended periods of time, may make it a more powerful medium for shaping peopleÂ’s views of what is natural in the social world than prior media. And finally, to ask what extensions of CDA, conceptually and in terms of research practices, will be needed to enable us to assess the affordances, effects, and dangers of this new inter-medium and its messages.

I want to argue that the ability of the franchises to extend the experience of engagement with their worlds across space and time is a key feature for their potential ideological influence.

Lemke provides a curious distinction though, with the separation of franchises according to game genres.

It is important at this point to distinguish among the various genres of computer games in relation to gameworld franchises. To some extent these genres are blurring today as hybrids attempt to maximize appeal to players, but there are certain principles at work in the genre divisions that are relevant to this analysis.

Lemke mentions some genres: RPGs, FSPs, sports-playing games. I think it is not so helpful to categorise franchises according to genres, but Lemke’s argument is about the ideological function of franchises. Lemke then traces a line between games and globalisation, discussing how games are sold as ‘cultural products’:

I am making these loose connections to the globalization of capitalist-commercial culture because of the familiar argument that the increasing scale of commercial production and the drive to maximize profits in global markets favors the creation of more culturally uniform markets. To sell LOTR or Final Fantasy in global-scale markets, you need the power to create demand for what are essentially cultural products (in the sense that desire for these products arises mainly from the need to define and express culturally-significant identities).

Lemke makes the interesting point that the ‘virtual-world franchises are also engaged in this project of re-creating stratified global market-cultures’.

Some big, exciting quotes for the cross-media researchers out there:

there is a new global cultural order in the making

I believe that the most interesting new phenomena in terms of how ideological effects are carried by semiotic media arise in the new inter-media world-franchises, and this is where I am focusing my own efforts to develop research techniques and theoretical conceptualizations to more effectively analyze inter-discursivity across products, media, and markets.

Not only do we not have adequate models of semiotic effects and inter-discursivity for each of these media individually, but many of the discursive and ideological effects of interest in inter-media franchises depend on inter-relations among presentations in coordinated, multiple semiotic media.

Lemke also makes some interesting comments on how these works will be approached. I found this interesting because I am currently working on a taxonomy of polymorphic narratives.

Accordingly, the precise subdivisions of the market for, say, films and those for videogames or fantasy novels may well not be the same. In fact, part of my thesis here is that through the work of the franchises capital is trying to make them become the same. What I expect will be seen in an empirical analysis is the construction, in franchise products and across franchise products, of various imposed principles for categorization, such as those defined in BernsteinÂ’s more abstract view of classification systems (Bernstein, 1981), playing upon and seeking to reinforce those which are already naturalized from the prior history of Western capitalist cultures. In all these cases, I expect to see an interplay between efforts to homogenize the market by conflating categories or principles of classification and efforts to maintain or reformulate the differentiation and hierarchization of the market/culture.

To end, Lemke proposes some ideas for extending Critical Discourse Analysis. The first is a ‘cross-media analysis of inter-discursivity, which builds on HallidayÂ’s meta-functional principles for language and on my interpretation of BakhtinÂ’s notion of heteroglossia’:

[W]e need to ask which groups of people identify with which media artifacts and qualities (types of music, types of art, types of videogames; visual styles, musical styles, gameplay styles), and then discover what principles are at work for differentiating and hierarchizing these groups that can be discerned from the affordances of the media artifacts themselves.

The approach he outlines is dubbed ‘a “multiplicative model” of multi-media meaning effects (Lemke, 1998), because it assumes that meaning effects are not simply additive, but “multiply” insofar as the meaning potential, or set of possible meanings from each component multiplies that from each other component, creating in principle a vast combinatorial space of meaning possibilities.’
The second strategy is to ‘look for instances of cross-modal subversion of consistent meaning effects’. In other words, how ‘no two semiotic resource systems are capable of producing exactly the same meaning potential in a text or artifact’.

The third and final strategy is that of ‘”traversal” analysis’. This approach analyses how meanings are gathered across ‘institutions’ and how contradictions are discovered.

The ideal approach is to combine multi-site ethnography with critical discourse analysis of the texts and media encountered by subjects in the course of their life-traversals (this would of course need to include interviews to assess subjectsÂ’ interpretations of each text/product and also across sites and texts). This approach is however quite difficult in practice because of the need to coordinate two levels of data collection and two levels of analysis: one on the timescale of short encounters with media, and the other on the timescale of lived days and weeks, many orders of magnitude greater.

He he he. There are some of us that are working on making this happen!
Lemke ends with this:

I hope that this sketch of phenomena, issues, and strategies for research goes some way toward formulating a research agenda for the extension of the project of critical discourse analysis to an important class of new media and potential new sites of ideological effects.

Come on down researchers! The more the merrier! I’ve added Lemke to my Researcher Page on my Polymorphic Narrative site.

Lemke, J. (2004) ‘Critical Analysis across Media: Games, Franchises, and the New Cultural Order’ presented at First International Conference on Critical Discourse Analysis, Valencia, published by Jay Lemke’s Personal Webpage [Online] Available at: http://www-personal.umich.edu/~jaylemke/papers/Franchises/Valencia-CDA-Franchises.htm

Scholar has moved into Jupiter Green

I’ve spoken twice about the online interactive drama Jupiter Green on this blog: originally when the work was being user-tested online and then about director Kylie Robertson’s latest offering: Girl Friday. Well, now a refereed paper on it is online for the inaugural issue of Performance Paradigm. It is a fascinating and timely journal that investigates the media technologies and live performance. The journal interrogates pertinent questions:

The articles and interviews we have assembled here ask questions as to how we can best use the heightened audio-visual experience offered by media technologies to best effect and what might such performance experiences communicate? Does the performance come to be about the media interface alone or are other possibilities suggested?

And the editor, Edward Sheer, said nice things about me, the writer of the paper titled ‘Elements of “Interactive Drama”: Behind the Virtual Curtain of Jupiter Green’:

Christy DenaÂ’s essay extends AuslanderÂ’s trajectory from acting to performance to interactive online drama. Her discussion of the specific kinds of interactivity afforded by the example of Jupiter Green, a recent web based drama, represents an important piece of scholarship on an emergent form which suggests that the notion of spectatorship in digital performance is more active and assertive than in conventional performance forms. Her elements of interactive drama will serve as a useful guide to other scholars and practitioners working in the field of new media performance, digital narrative and drama.

You have to subscribe to get a username and password to read the articles (no fee) but I assure you it is worth it. There are some fascinating papers by Andrew Murphie, Jon McKenzie, Yuji Sone and Ray Langenbach with some essential reading in the artist interviews.

Read Performance Paradigm now!