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	<title>Christy&#039;s Corner of the Universe &#187; Academic</title>
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	<link>http://www.christydena.com</link>
	<description>cross-platform, creative practice, strategy, research, marketing, life...</description>
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		<title>The End of a Chapter, My Sahara</title>
		<link>http://www.christydena.com/2010/06/the-end-of-a-chapter-my-sahara/</link>
		<comments>http://www.christydena.com/2010/06/the-end-of-a-chapter-my-sahara/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 15:05:20 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>
		<category><![CDATA[My News]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2476</guid>
		<description><![CDATA[Seven years ago I started the thesis which I am today releasing to the world. The past seven years have been hard. I have worked day and night, seven days a week for years. Spent hundreds of hours watching, clicking and reading creative projects; read tons and tons of books and research papers for lots [...]]]></description>
			<content:encoded><![CDATA[<p>Seven years ago I started the thesis which I am today releasing to the world. The past seven years have been hard. I have worked day and night, seven days a week for years. Spent hundreds of hours watching, clicking and reading creative projects; read tons and tons of books and research papers for lots of crazy fields throughout history; given so many presentations I&#8217;ve lost count; worked on lots of different creative (and research) projects with practitioners from new media, TV, film, gaming, print and so on. I could go on, and I know this probably sounds boring to you, but this has been my life for so&nbsp;long.</p>
<p>Some people haven&#8217;t understood me. In the beginning many in my university department didn&#8217;t understand what the heck I was talking about. You want to do a thesis of what-media? I applied to the creative writing department, and they sent me to the media department. It&#8217;s about media, right, not writing. Hmmm. Others didn&#8217;t understand why I would do a PhD when I&#8217;m keen on pursuing my creative passions? Why on Earth would anyone do a PhD if they don’t plan to work in academia? It’s like walking the Sahara before you write a book. Well, funny you should say that. I watched an interview with writer Paula Constant a few weeks ago (<a href="http://www.abc.net.au/tv/talkingheads/txt/s2901311.htm" target="_blank">transcript</a>, <a href="http://www.abc.net.au/tv/talkingheads/video/" target="_blank">video</a>). She wanted to be a writer. But before she wrote her first book she decided to walk across the Sahara. She needed to take that journey before she wrote. It was a perfect expression of who she is. A long road to a destination, but a path that is truly her own. This is where I think people who knock others, who claim that they can&#8217;t be X because they also do Y have never taken a risk themselves, have ever been courageous enough to be truly different…indeed, to be&nbsp;themselves.</p>
<blockquote>
<p style="text-align: right;">To be nobody but yourself in a world which is doing its best, night and day, to make you everybody else means to fight the hardest battle which any human being can fight; and never stop fighting.<br />&nbsp;e.e.cummings</p>
</blockquote>
<p>One of the things Paula Constant said was that she had never completed something. I have completed things in the past, but nothing substantial. I wanted to do the PhD because I wanted to explore every aspect of a phenomenon I was passionate about. I wanted to research the past and present, I wanted to understand. I also wanted to train my mind to stay on one thing. Ha! At least I&#8217;ve learned to complete multiple things. But the training of the mind was important. I wanted to learn how to form an argument, to have knowledge that can be communicated in a sophisticated manner. I was very surprised by what I&nbsp;discovered.</p>
<p>I entered academia being bewildered by big words. It frustrated me and so I understand when others are frustrated too. Why can&#8217;t they just say the same thing in accessible language? I&#8217;ll tell you why. Experts delve deep. Discussions in academia last for decades, centuries. It is amazing, you don&#8217;t just turn up and say this is what I think! You enter a rushing river in which people throughout time have been pondering the same thing. Over that time the discussions get more and more specific. Generalisations don&#8217;t work, and terms have years of significance behind them. This isn&#8217;t just in academia. Any area of specialisation leads to jargon. So, big words aren&#8217;t about being a wanker (though a small population are like that), they are about communicating a specific&nbsp;point.</p>
<p>I also learned a lot about seeing something you create through to the end. I mean, this thesis has been in my life for years. I had to learn to keep going no matter what, to force myself to work. I&#8217;ve learned the easiest and most fun stage is definitely the wide exploration stage at the beginning. I&#8217;ve learned writing is research too. You discover things while you write. I learned that the hardest and darkest part of a major project is the final leg. This was for me in part due a significant&nbsp;death.</p>
<p>In the last four years, all of my significant female elders have died: my maternal and paternal grandmothers, and most recently mother. I know most people don’t have good relationships with their parents, and I know many are not brought up in loving environments, but I did and I was. My mother was an extraordinary woman and my only parent growing up. My life is less without&nbsp;her.</p>
<p>In fact, while writing the thesis was the hardest thing I have done, the worst part was finishing it. It broke my heart to finish it because it meant the end of a chapter of my life that included my mum. Just putting it online makes the end of this chapter undeniable. She isn’t here to be a part of it. It is the last leaf on the autumn tree. I remember when I was cleaning her blood out of the carpet (she hit the floor when she collapsed). I relished it because I could smell her, she still had a life-force of some kind, she was present. The heart-wrenching part was not cleaning her blood, but removing the last bit. Until there was no stain, nothing. Gone. Releasing the PhD is that last moment for me all over again. As long as my PhD is not released, I’m still in that world where I was struggling to finish it and she was there with&nbsp;me.</p>
<p style="text-align: center;"><a href="http://www.christydena.com/blog/wp-content/uploads/2010/06/Undergrad.jpg"><img class="aligncenter size-full wp-image-2480" title="Undergrad" src="http://www.christydena.com/blog/wp-content/uploads/2010/06/Undergrad.jpg" alt="" width="640" height="414" /></a></p>
<p>But she was there at my undergraduate ceremony, with my Granny too (see pic). And a couple of months before she died, she sent me a graduation gown for PhD ceremony. She was magically clever like that. Yes, now I have to leave that chapter of my life behind. She&#8217;ll be with me in other&nbsp;ways.</p>
<p>I am actually lucky to have a gift to give to the world as part of this crossing-over. It isn’t the thesis I thought I would write, it isn’t the thesis I wanted to write, but it is what I decided to give at this point in time. It lovingly embraces the complex breadth of the area, and so most of you with it. It is in many ways a mirror of you all, the beauty I see in&nbsp;you.</p>
<p>In the name of all who have created their own path, walked their own Sahara, and had the courage to follow their own star, I give you what is hopefully my first substantial gift to the world: <a href="http://www.christydena.com/academic-2/phd/" target="_blank">my&nbsp;PhD</a>.</p>
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		<title>CFP: Re-thinking Film and Media Production</title>
		<link>http://www.christydena.com/2010/03/cfp-re-thinking-film-and-media-production/</link>
		<comments>http://www.christydena.com/2010/03/cfp-re-thinking-film-and-media-production/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 05:17:56 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2375</guid>
		<description><![CDATA[Here is a great call-for-papers on a topic that aligns with my dissertation&#160;approach: Northern Lights. Volume 10 (2012). Volume editors: Mette Mortensen &#38; Eva Novrup Redvall. Re-thinking Film and Media Production: Creativity, Convergence and Participation Deadline for abstracts: December 15, 2010 Full articles to be delivered on March 15,&#160;2011. The 2012 volume of Northern Lights [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.christydena.com/blog/wp-content/uploads/2010/03/Northern.gif"><img class="alignleft size-full wp-image-2376" title="Northern" src="http://www.christydena.com/blog/wp-content/uploads/2010/03/Northern.gif" alt="" width="150" height="163" /></a>Here is a great call-for-papers on a topic that aligns with my dissertation&nbsp;approach:</p>
<blockquote><p><strong>Northern Lights. Volume 10 (2012). Volume editors: Mette  Mortensen &amp; Eva Novrup Redvall. Re-thinking Film and Media Production: Creativity, Convergence and  Participation<br />
</strong><br />
Deadline for abstracts: December 15, 2010<br />
Full articles to be delivered on March 15,&nbsp;2011.</p>
<p>The 2012 volume of Northern Lights will focus on the renewed interest in  film and media production. In recent years there has been a shift  across a broad field of media and cultural studies from primarily  devoting attention to the finished product, oeuvre or reception to also  considering production practices. On the one hand, technological changes  in the modes of production and distribution have caused a blurring of  boundaries between media consumers and producers. On the other hand,  concurrent with a heightened awareness of the project-based nature of  work in creative industries, a scholarly interest in creative  collaborations, choices and constraints as well as institutional  contexts have emerged. New empirical topics along with new theoretical  and analytical tools have gained ground within film and media research  in response to this development. Areas of studies such as  ‘screenwriting’, ‘creativity’ and ‘convergence culture’ are appearing,  just as familiar theoretical keywords like ‘production aesthetics’ and  ‘cultural production’ are being rethought. Acknowledging that the  conditions of production have a great impact on the framework for  reception, production analysis and theory may pave the way for new  insights into the aesthetical, technological, ethical, ideological,  political and economical aspects of film and&nbsp;media.</p>
<p>In particular, the editors will consider articles relating to the  following&nbsp;themes:</p>
<p>•    Analyses of creative work and production practices through  theoretically informed case studies.<br />
•    The changes brought about by user-generated content and other  participatory practices to different media formats and to the larger  contexts, e.g., of popular culture, the public debate and politics.<br />
•    The convergence of different media systems setting new conditions  for the modes of production.<br />
•    Collaborative practices in film and media production, e.g., how  they challenge the traditional notions of oeuvre and authorship.<br />
•    Studies of institutional frameworks and power structures in the  film and media industry globally as well as nationally.<br />
•    Changes in the roles and self-perceptions of film and media  professionals prompted by new modes of&nbsp;production.</p>
<p>Deadlines:</p>
<p>Abstracts/papers: December 15, 2010<br />
Full articles: March 15, 2011<br />
Publication: January 1,&nbsp;2012</p>
<p>Abstracts/papers should be sent to the volume editors: Mette Mortensen,  University of Copenhagen (<a href="javascript:location.href='mailto:'+String.fromCharCode(109,101,116,109,111,114,116,64,104,117,109,46,107,117,46,100,107)+'?'">metmort@hum.ku.dk</a>)  and Eva Novrup Redvall, University of Copenhagen (<a href="javascript:location.href='mailto:'+String.fromCharCode(101,118,97,64,104,117,109,46,107,117,46,100,107)+'?'">eva@hum.ku.dk</a>).</p></blockquote>
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		<title>Parody and Design</title>
		<link>http://www.christydena.com/2010/03/parody-and-design/</link>
		<comments>http://www.christydena.com/2010/03/parody-and-design/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 04:42:57 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2339</guid>
		<description><![CDATA[As many of you would be aware, the World Bank is behind a new online game called&#160;Evoke. EVOKE trailer (a new online game) from Alchemy on&#160;Vimeo. What is interesting is that already&#8201;&#8212;&#8201;while there has been much publicity before the game, it officially started on March 3rd&#8201;&#8212;&#8201;a parody has been created. Invoke is described as an [...]]]></description>
			<content:encoded><![CDATA[<p>As many of you would be aware, the World Bank is behind a new online game called&nbsp;<a href="http://www.urgentevoke.com/" target="_blank">Evoke</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9094186&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=9094186&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/9094186">EVOKE trailer (a new online game)</a> from <a href="http://vimeo.com/user3073449">Alchemy</a> on&nbsp;<a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.christydena.com/blog/wp-content/uploads/2010/03/Evoke.jpg"><img src="http://www.christydena.com/blog/wp-content/uploads/2010/03/Evoke.jpg" alt="" title="Evoke" width="985" height="220" class="aligncenter size-full wp-image-2349" /></a></p>
<p>What is interesting is that already&thinsp;&#8212;&thinsp;while there has been much publicity before the game, it officially started on March 3rd&thinsp;&#8212;&thinsp;a parody has been created. <a href="http://urgentinvoke.com/">Invoke</a> is described as an &#8220;ARG to save the World&nbsp;Bank&#8221;.</p>
<p><a href="http://www.christydena.com/blog/wp-content/uploads/2010/03/Invoke.jpg"><img src="http://www.christydena.com/blog/wp-content/uploads/2010/03/Invoke.jpg" alt="" title="Invoke" width="953" height="197" class="aligncenter size-full wp-image-2346" /></a></p>
<p>It isn&#8217;t the first parody of an ARG or online game of course. There was a similar one for <em>I Love Bees</em> called <a href="http://capitallism.org/capisce/ilovebees.php">CAPitALLism</a>; and more general fun ones like <a href="http://www.ilovebeer.org/">I Love Beer</a>. <em>Last Call Poker</em> had <em>Fast Mall Joker</em>. <a href="http://jaybushman.com/">Jay Bushman</a> wrote a short parody scene of <em>The Beast</em>, as if the true protagonist was Coroner Sweborg [<a href="http://jaybushman.com/wp-content/uploads/2010/01/CS-TAB.pdf">pdf</a>]. But these parodies have not just been created around large-scale (or at least well promoted) branded entertainment ARGs. Small independent ARGs also have parodies too, like <em>Chasing the Fish</em> for <em>Chasing the Wish</em>; <em>GuysGuise </em>webpage for <em>Lockjaw</em>&#8230;and I&#8217;m sure there are many others (tell me!). There have also been general ARG parodies (parodies of ARGs in general or all ARGs, not a specific ARG), such as <a href="http://www.argn.com/2005/07/arg_parody_seen_steve_takes_off/">Seen Steve</a>. There was even a #pretendargfest (a festival in Twitter for those who weren&#8217;t at the 2009 <a href="http://www.argfestocon.com/">ARGFest</a>). I was honored to be invited to speak on the future of ARGs. I spoke about ARGs in space. And, in a slightly bigger context, Penny Arcade has been running a parody of fantasy franchises since 2005 (it started with this <a href="http://www.penny-arcade.com/comic/2005/11/07/">comic</a> and <a href="http://www.penny-arcade.com/2005/11/07/">blog post</a>, and has continued with <a href="http://elothtes.pbworks.com/">many comics and an extensive wiki</a> of the fantasy &#8216;world&#8217; for&nbsp;years).</p>
<p>But what I find interesting about these parodies is two things. 1) what it says about nature of the forms; 2) the design issues associated with them. On the first, let&#8217;s look back at some discussions about why parodies emerge in the first place. A key insight was introduced by philosopher and semiotician <a href="http://en.wikipedia.org/wiki/Mikhail_Bakhtin">Mikhail Bakhtin</a> in his theory of <em>dialogism</em>.  Within dialogism is the notion of the <em>contre-partie</em>. To Bakhtin, <em>there is no discourse (whether it be artistic, rhetorical, religious etc) that doesn&#8217;t have its own double, its own parody</em>. A <em>contre-partie</em>&nbsp;provides:</p>
<blockquote><p>the corrective of laughter and criticism to all existing straightforward genres, languages, styles, voices; to force men to experience beneath these categories a different and contradictory reality that is otherwise not captured in them (Bakhtin, 1981 [1930s],&nbsp;59)</p></blockquote>
<p>In order for someone to parody an ARG, or any similar formats, it needs to be recognised as a form in itself. That is, for a long time ARGs have been this weird unknown form that many people have struggled to grasp. Parodies have emerged, but they have been from players already in the community. But the Invoke parody is not by the ARG community, it is by game educators, critics and consultants Christian McCrea and Katharine Neil (I&#8217;m not sure of what Katharine does, but I know Christian does those&nbsp;things). </p>
<p>The parody is a critique of the World Bank, capitalism, branded entertainment, ARGs, and Jane McGonigal&#8217;s online games. I can understand criticism of the World Bank and capitalism. The fact that the mechanics of the game, the whole multi-sited system and missions can be parodied means that it is a form that is immediately recognisable. It wouldn&#8217;t be a parody of form if there was no recognisable form to parody. This means the mechanics and missions have become somewhat standardised. They are not part of experimental fringe culture, but have moved into mainstream creative forms if you&nbsp;like. </p>
<p>Then there is also a critique of the rhetoric of &#8216;games saving or changing the world&#8217;. This is something that Jane has been championing for years. Games are a prevalent expressive mode that is definitely becoming part of all aspects of culture. But, as ARG (cross/transmedia) designer <a href="http://mssv.net/2010/03/09/can-a-game-save-the-world/">Adrian Hon reflects</a>, there is a tendency &#8220;to make some very big statements about using these games to tackle some even bigger problems&#8221;. Adrian notes that many of the &#8216;save the world&#8217; games do inspire people, &#8220;but that means they can change the world no more – and no less – than stories or books or movies or TV shows.&#8221; Another issue is how to measure whether people are &#8216;saving the world&#8217; and whether they are games at all. Here we have a corrective of media spin, if you like, or the simple sound-bites and sometimes simple mechanics that are rife at the moment in the wild wash of gameifying everything (go with me on that&nbsp;word).</p>
<p>The <em>Invoke</em> attack on branded entertainment is somewhat specific to the World Bank being behind this project. But <a href="http://pervasivegames.wordpress.com/2010/03/08/invoke-the-game/">Markus Montola</a> highlights this issue with a few other branded entertainment&nbsp;games:</p>
<blockquote><p>I don’t know what’s the lesson for ARG designer, for company with a bad public image, or for pervasive games researcher. I remember hearing complaints on The Lost Ring based on the fact that it was financed by McDonalds and collaborated somehow with Beijing Olympic Games. Similarly I remember Vanishing Point being criticized for being a Microsoft Vista promotion. When you mobilize the grassroots, you should prepare to face criticisms such as this one. Personally? My view on World Bank is so much influenced by various criticisms, such as Naomi Klein’s in Shock Doctrine, that I wouldn’t be thrilled to work for&nbsp;them.</p></blockquote>
<p>Most branded entertainment gets criticised, this isn&#8217;t anything new. But there are some brands that are criticised more, and some that may raise issues with the practitioners who work on them. I personally do have a line I don&#8217;t cross. Thankfully the brands that I have worked with have all been ones that fit into my OK category. There has been one that I didn&#8217;t work with directly, but through a production company. On this project I worked on the initial design of the project pre-pitch. I would not have worked on it if it did go ahead because I didn&#8217;t feel the product added any value to people&#8217;s lives (even though the multi-billion dollar sales of it says otherwise). Thankfully the project didn&#8217;t go ahead so I didn&#8217;t have to give the *sorry but too busy* response. But I also personally like it when good can be done with&#8230;bad&nbsp;money. </p>
<p>This talk of brands and parodies and criticism and practice brings up what is to me a second interesting issue. That of design. ARG (and trans/crossmedia) designer <a href="http://twitter.com/labfly/status/10182121684">Jan Libby has commented in Twitter</a>&nbsp;that: </p>
<blockquote><p>i&#8217;m sure the evoke gang knew something like this might come up &#038; have a plan of dealing w/that dynamic of&nbsp;community</p></blockquote>
<p>Likewise, <a href="http://twitter.com/mjandersen/status/10183774825">Michael Andersen</a> (new owner of <a href="http://www.argn.com/">ARGNet</a>),&nbsp;is </p>
<blockquote><p>sure there&#8217;s a brilliant idea to deal with it / incorporate the&nbsp;efforts</p></blockquote>
<p>It will be interesting to see what comes next. McGonigal has the problem of dealing with protests within the game (if there do turn out to be any), but perhaps also ones outside like Invoke. Andersen doesn&#8217;t see a problem with Invoke, it is the ones that may potentially ruin it for the players within the game that are an&nbsp;issue.</p>
<p>Jane has <a href="http://twitter.com/avantgame/status/10187632653">commented in Twitter </a>that she&nbsp;has:</p>
<blockquote><p>caught some of the discussion, it&#8217;s not unexpected, we will keep trying to communicate the goal;<br />
to create an environment to support new ideas and open innovation, not to push existing solutions;<br />
&#038; that EVOKE is a direct result of demand from African schools for a way to engage students in&nbsp;development.</p></blockquote>
<p>While these are just tweets Jane sent to fellow ARG designers quickly in response to their conversation (I don&#8217;t want to paint Jane into a corner), they do point to the need to educate people about the goals of the project as she has been briefed. I mean, the project could work well for the World Bank, but it seems Jane hasn&#8217;t been asked to create a project to improve the image of the World Bank. The initial brief is critical in understanding the nature of a project. I know literary theories and game critics etc all trumpet the &#8220;author is dead&#8221; and so intention is unknowable and irrelevant, but it can help understand the nature of these projects. Sponsorship (branded entertainment if you like) is on the rise. Critics should not assess it in the same way they have branded entertainment in the past. I could talk more about this but enough for now as there is one other item I wanted to&nbsp;discuss. </p>
<p>How can the designers of projects that are expected to raise criticism (such as having the World Bank behind it) use this knowledge in the design? What are the things they can do? I have some thoughts brewing but I&#8217;m keen to hear your&nbsp;ideas&#8230;</p>
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		<title>Cards Games to Develop Design Skills</title>
		<link>http://www.christydena.com/2010/02/games-to-develop-design-skills/</link>
		<comments>http://www.christydena.com/2010/02/games-to-develop-design-skills/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:42:12 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2279</guid>
		<description><![CDATA[A few years ago I started developing a card game to teach transmedia design skills. I had to put it aside because of work and study commitments, but now I&#8217;m keen to develop it again. As part of my research into this I looked at a few design card games and so I&#8217;d share them [...]]]></description>
			<content:encoded><![CDATA[<p>A few years ago I started developing a card game to teach transmedia design skills. I had to put it aside because of work and study commitments, but now I&#8217;m keen to develop it again. As part of my research into this I looked at a few design card games and so I&#8217;d share them here. I&#8217;m sure I&#8217;ve come across others, but I didn&#8217;t buy or download them and can&#8217;t find my list anywhere. So please tell me of others you find. In the meantime, check out these great card design&nbsp;games:</p>
<p><strong><a href="http://www.christydena.com/blog/wp-content/uploads/2010/02/growagame.jpg"><img class="alignleft size-thumbnail wp-image-2293" title="growagame" src="http://www.christydena.com/blog/wp-content/uploads/2010/02/growagame-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.valuesatplay.org/?page_id=6" target="_blank">Grow a&nbsp;Game</a></strong></p>
<p><em>Grow a Game</em> is developed by Values at Play, which is a research project concerned with assisting and encouraging &#8220;designers to be mindful of what values their computer games promote. We  would like to see a diversification of video game values to include  positive principles like equity, creativity, diversity, and negotiation,  along with the traditional tropes of violence and&nbsp;machismo&#8221;</p>
<p>The game involves coming up with a game from cards with Verbs, Challenges, Games and Values. The video on the site shows <a href="http://www.maryflanagan.com/" target="_blank">Mary Flanagan</a> running a workshop and it seems to do the job of making values part of the design process extremely well. I really like the idea of including values in a game (or even, going further, including all elements that influence the design of a transmedia fiction&thinsp;&#8212;&thinsp;say, copyright and exclusive commercial agreements could be elements that constrain the design. But this depends on what the goal of the transmedia design game is: to teach how the various influences on design affect the outcome of a transmedia fiction, or whether it is about educating about the different design elements one needs to know when designing a transmedia fiction, and so&nbsp;on).</p>
<p><strong><a href="http://www.christydena.com/blog/wp-content/uploads/2010/02/IDEO.jpg"><img class="alignleft size-thumbnail wp-image-2297" title="IDEO" src="http://www.christydena.com/blog/wp-content/uploads/2010/02/IDEO-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.ideo.com/work/item/method-cards" target="_blank">IDEO Method&nbsp;Cards</a></strong></p>
<blockquote><p><em>The IDEO Method Cards </em>have a slightly different goal to <em>Grow a Game</em>:<em><br />
</em></p>
<p>IDEO Method Cards is a collection of 51 cards representing diverse ways  that design teams can understand the people they are designing for. They  are used to make a number of different methods accessible to all  members of a design team, to explain how and when the methods are best  used, and to demonstrate how they have been applied to real design&nbsp;projects.</p></blockquote>
<p>The deck really is beautiful, and is split into four categories: Learn, Look, Ask and Try. Under each of these categories are cards that provide methods to design with people in mind. For instance, under &#8216;Learn&#8217; you analyse information you&#8217;ve collected to identify patterns and insights using (for instance) &#8216;Affinity Diagrams&#8217;. Under &#8216;Look&#8217;, you observe people to discover what they do rather than what they say they do, using (for instance) &#8216;Rapid Ethnography&#8217;. Under &#8216;Ask&#8217; you enlist people&#8217;s participation to elicit information using (for instance) an &#8216;Unfocus Group&#8217;. Under &#8216;Try&#8217; you create simulations to help empathize and evaluate proposed designs, using (for instance) &#8216;Paper Prototyping&#8217;. Here, the game is more about method, which can be the focus of a transmedia fiction design game&nbsp;too.</p>
<p><a href="http://www.christydena.com/blog/wp-content/uploads/2010/02/Once.jpg"><img class="alignleft size-thumbnail wp-image-2302" title="Once" src="http://www.christydena.com/blog/wp-content/uploads/2010/02/Once-93x150.jpg" alt="" width="93" height="150" /></a><a href="http://www.atlas-games.com/onceuponatime" target="_blank"><strong>Once Upon a Time: The Storytelling Card&nbsp;Game</strong></a></p>
<p><em>The Once Upon a Time</em> game is actually a storytelling game, but can be used for instruction. They explain that the game can be used &#8220;to exercise essential skills in reading, decision making, cooperative play, and creativity&#8221;. But beyond these functions, the game offers a set of story elements that make up the design of a story (which can be used then in designing transmedia fictions). There are three cards in this set: &#8216;Once Upon a Time&#8217; cards (which are sub-divided into Characters, Items, Places, Aspects, and Events), &#8216;Happy Ever After&#8217; cards (which are endings), and &#8216;Interrupt&#8217; cards (which you use to interrupt another person&#8217;s story). This game has some elements (specifically the story elements) and mechanics that could translate well to a transmedia fiction design&nbsp;game.</p>
<p><a href="http://www.gamegame.blogs.com/" target="_blank"><strong><strong> </strong></strong></a><strong><strong><a href="http://www.christydena.com/blog/wp-content/uploads/2010/02/gamegame.jpg"><img class="alignleft size-full wp-image-2291" title="gamegame" src="http://www.christydena.com/blog/wp-content/uploads/2010/02/gamegame.jpg" alt="" width="150" height="112" /></a></strong><a href="http://www.gamegame.blogs.com/" target="_blank">GameGame</a></strong></p>
<p>Ari Jarvinen created this game to &#8220;teach analytical thinking through&nbsp;theory&#8221;.</p>
<blockquote><p>In GameGame, players compete in designing  games. Players collect and trade cards in order to create a complete  game design. In between, one player gets to play a game publisher, while  the other players try to sell their game concepts to her. In the end,  the best game design is decided in a vote. Let the best game&nbsp;win!</p></blockquote>
<p>Now in this game there are both design elements and those &#8216;meta&#8217; elements that influence design. There are BLAH card categories. The &#8216;Component&#8217; cards describe what players manipulate in the game (for instance, a chess piece). The &#8216;End and Victory Condition&#8217; card describes how the game can be won (for instance, &#8216;Bingo!&#8217;). The &#8216;Theme&#8217; card describes the thematic level of the game (for instance, real estate trade in Monopoly). The &#8216;Goal&#8217; card describes what effort is being put towards, the directive (for instance, save the Princess). The &#8216;Environment&#8217; card describes the actual environment of the game (for instance, a chess board or football pitch). The &#8216;Interface&#8217; card describes the interface tool a player uses (for instance, a joystick or tennis racket). The &#8216;Game Mechanic&#8217; card describes what players do (for instance, trading). The &#8216;Assets&#8217; cards are pretty clever and fun. They describe things that you are able to achieve as a designer (for instance, work game journalists into a frenzy about your game or headhunt a top designer to work on your team). I find this design set has a lot of parallels with what I initially looking to do with the transmedia design game (especially when you consider the inclusion of an &#8216;interface&#8217;&thinsp;&#8212;&thinsp;which in my transmedia design game involves combinations of interfaces such as a keyboard and flicking pages in a&nbsp;book).</p>
<p><em>Do you know of other card games or any other type of design game that you&nbsp;like?</em></p>
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		<title>Tips on turning your dissertation into a book</title>
		<link>http://www.christydena.com/2010/02/tips-on-turning-your-dissertation-into-a-book/</link>
		<comments>http://www.christydena.com/2010/02/tips-on-turning-your-dissertation-into-a-book/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 12:40:51 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2268</guid>
		<description><![CDATA[In Twitter, I noticed Matt Gold (@mkgold) shared tweets being delivered by (@fhi_duke&#8201;&#8211;&#8201;Franklin Humanities Institute). The tweeter was at a session about turning your dissertation into a book. The talk was by Ken Wissoker, the Editorial Director of Duke University Press (@kwissoker). I thought the info was great, and so I&#8217;m posting here the  tweets [...]]]></description>
			<content:encoded><![CDATA[<p>In Twitter, I noticed Matt Gold (<a href="http://twitter.com/mkgold" target="_blank">@mkgold</a>) shared tweets being delivered by (<a href="http://twitter.com/fhi_duke" target="_blank">@fhi_duke</a>&thinsp;&#8211;&thinsp;Franklin Humanities Institute). The tweeter was at a session about turning your dissertation into a book. The talk was by Ken Wissoker, the Editorial Director of Duke University Press (<a href="http://twitter.com/kwissoker" target="_blank">@kwissoker</a>). I thought the info was great, and so I&#8217;m posting here the  tweets @fhi_duke delivered. Apparently Ken&#8217;s talk will be available in a podcast&nbsp;soon.</p>
<ul>
<li>Dissertations are  highly contingent, written for specific committees  &amp; institutions&thinsp;&#8211;&thinsp;for people who are obligated to read it!&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>In a diss, your  committee can say &#8220;so what you are really trying to say  is&#8230;&#8221; in a  book, you have to know from the get-go&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>In a book,  emplotment &amp; pacing are important&thinsp;&#8211;&thinsp;knowing what the  reader needs  &amp; why&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>A diss needs other  theorists to justify its argument; In a bk, yr  reader doesn&#8217;t need to  see how u parse theorists that they&#8217;ve read&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Thinking about  audience: do you want it to be taught to u-grads? (that  might dictate  length) To circulate beyond your discipline?&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>A book published 5  years from now: how will it be read? On hand-held?  The need to write  with some uncertainty in mind&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Duke Press  published ~100 title/year&thinsp;&#8211;&thinsp;30 MSs are turned down each week&thinsp;&#8211;&thinsp;but often  this is a matter of FIT bet. book &amp; press&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>At your  professional meetings, pay attention to the strongest, most  prolific  presses&thinsp;&#8211;&thinsp;write to editors ahead of time&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Book proposals:  don&#8217;t start off discussing other people&#8217;s work! Make  your work front  &amp; center&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Book proposals  should include chapter summaries &amp; a sample chapter&thinsp;&#8211;&thinsp;send BY MAIL,  don&#8217;t make the editor print the copies!&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Be honest about  where you are in the writing: whole MS, 2 chapters&thinsp;&#8211;&thinsp;an interested  editor will WANT you to send something&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Editors sometimes  send out dissertations in lieu of completed book MS  to reviewers&thinsp;&#8211;&thinsp;but  rarely just excerpts&#8230;&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Book reviewers //  test screening audiences&thinsp;&#8211;&thinsp;reviewers will advise on  whether arguments  are convincing, what works/doesn&#8217;t&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
<li>Diss to <a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a> usually a 4-5  year&nbsp;process</li>
<li>Writing groups can  be great help&thinsp;&#8211;&thinsp;w/ people who can model the audience you&#8217;re interested  in reaching&nbsp;<a title="#1stbk" href="http://twitter.com/search?q=%231stbk">#1stbk</a></li>
</ul>
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		<title>Update!: PhD submitted &amp; now in the US for MLA and Microsoft SCS</title>
		<link>http://www.christydena.com/2009/12/update-phd-submitted-now-in-the-us-for-mla-and-microsoft-scs/</link>
		<comments>http://www.christydena.com/2009/12/update-phd-submitted-now-in-the-us-for-mla-and-microsoft-scs/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 03:25:01 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>
		<category><![CDATA[My News]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2134</guid>
		<description><![CDATA[Whew!! I did it!!!!! I finally submitted my PhD!!!!!! It has been a crazy few years finishing that thesis writing up and doing all the travel and work stuff at the same time. I&#8217;ll share more about the content of my thesis, the research and writing process and lessons learned soon. I&#8217;ll also be sharing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2148" title="MLA" src="http://www.christydena.com/blog/wp-content/uploads/2009/12/MLA.gif" alt="MLA" width="217" height="66" />Whew!! I did it!!!!! I finally submitted my PhD!!!!!! It has been a crazy few years finishing that thesis writing up and doing all the travel and work stuff at the same time. I&#8217;ll share more about the content of my thesis, the research and writing process and lessons learned soon. I&#8217;ll also be sharing details about my thesis, and most likely post a PDF of it online once I&#8217;ve received my examiner feedback (about March). But for now, I&#8217;ll share how the last two weeks have capped off the craziness of the last few years with a massive series of events: returned home from Canada (<a href="http://www.christydena.com/2009/11/whistler-film-festival-09/" target="_blank">I was at the awesome Whistler Film Festival</a>); packed house for pick up by removalists on Monday; submitted PhD on Tuesday; did last minute packing and quiet time to acknowledge one year since my mother&#8217;s passing on Wednesday; drove to Melbourne from Sydney on Thursday; moved in on Friday; second lot of removalists on Monday; then flew to the US on Wednesday. Do not try this at home&nbsp;kids.</p>
<p>I&#8217;m now in the USA to celebrate Xmas with family in Philly, then have two conferences I&#8217;m participating in, as well as lots of catch-ups with awesome&nbsp;people.</p>
<p>On Tuesday 29th December I&#8217;m on a panel at the <a href="http://www.mla.org/convention" target="_blank">Modern Language Association Convention</a> being held at the Philadelphia Marriot. For those unfamiliar with the event, it is BIG in the traditional academic world. The panel is put together by Marc Ruppel, a theorist who has been researching what is now known as &#8216;transmedia storytelling&#8217; but which Marc (like me) studied long before it was well-known. I&#8217;m really looking forward to meeting Marc and Burcu in person for the first&nbsp;time.</p>
<p><strong>Re)Framing Transmedial Narratives</strong> (<em>7:15–8:30 p.m., Congress A, Loews, </em><em>Presiding: </em>Marc Ruppel, Univ. of Maryland, College&nbsp;Park)</p>
<ol>
<li>“From Narrative, Game, and Media Studies to Transmodiology,” Christy Dena, Univ. of&nbsp;Sydney</li>
<li>“To See a Universe in the Spaces In Between: Migratory Cues and New Narrative Ontologies,” Marc&nbsp;Ruppel</li>
<li>“Works as Sites of Struggle: Negotiating Narrative in Cross-Media Artifacts,” Burcu S. Bakioglu, Indiana Univ.,&nbsp;Bloomington</li>
</ol>
<p>Our submission abstracts&nbsp;are:</p>
<p><a href="http://things.wordherders.net/" target="_blank">Marc Ruppel</a>, University of Maryland College Park<br />
<strong><em>To See a Universe in the Spaces In-Between: Migratory Cues and New Narrative&nbsp;Ontologies</em></strong></p>
<blockquote><p>As narrative continues to move beyond mono-medial storyworlds and into massive, multiply-mediated, multiply-authored fictional universes, literary structures have begun to form which attempt to link together these disparate clusters of media when their material properties do not allow for such networked operations.  Drawing upon narratology, network theory, cognitive science and user-interface design, this paper will examine what I call migratory cues, signs present in universes that work to connect the content of one media channel with that of another. Functioning much like a hyperlink metaphorized through different media, migratory cues can take the form of virtually anything, from objects to events to shared locations, or as external markers such as logos and website URLs. By locating and investigating the properties of migratory cues, we can not only witness the means through which new networks of narrative information are rapidly coalescing, but also the remarkable flexibility of narrative itself as a technology of media&nbsp;convergence.</p></blockquote>
<p><a href="http://www.palefirer.com/" target="_blank">Burcu S. Bakioglu</a>, University of Indiana<br />
<em><strong>Works as Sites of Struggle: Negotiating Narrative in Cross Media&nbsp;Works</strong></em></p>
<blockquote><p>This paper interrogates the divergent ways the materiality of the medium of cross media works affect the process of meaning-making and investigates how it influences the production of works. Works become sites of struggle because the stories that they narrate are in a state of constant negotiation between its producers/creators, the medium of the work, and the communities that these works mobilize. In a work born in media convergence, I argue, story-telling becomes a collaborative, and more important, a participatory process. Using Art of the H3ist, an Alternate Reality Game, this paper investigates the nature of performativity and collaboration in works that extend across various media and develops the model of performative narratives to refer to works that encourage and rely on such activities for the formation of its&nbsp;texts. </p></blockquote>
<p>Christy Dena, University of Sydney<br />
<em><strong>From Narrative, Game &amp; Media Studies to&nbsp;Transmodiology</strong></em></p>
<blockquote><p>A recognition of the multimodal nature of communication has reinvigorated narrative studies of late. This paper interrogates the methodological ramifications of a multimodal awareness: when observing the role and effects of different modes in a creative work, how can the understandings and insights of game, media and art theory be invoked? How can the understanding of non-narrative and narrative phenomena be recognised and reconfigured in a mode-agnostic approach? This paper presents some methodological frameworks for exploring this&nbsp;approach.</p></blockquote>
<p>There are lots of great sessions at this event, so I look foward to hearing some interesting talks on gaming, new media narratives and meta discussions on academia in general, and also catching up and meeting&nbsp;colleagues.</p>
<p>I&#8217;ll also be at the <a href="http://scs.labforsocialcomputing.net/" target="_blank"><strong>Microsoft Research Social Computing&nbsp;Symposium</strong></a>.</p>
<blockquote><p>For the past four years, Microsoft Research (MSR) has sponsored a symposium on social computing that has brought together academic and industry researchers, developers, writers, and influential commentators in order to open new lines of communication among previously disconnected groups. The 2010 symposium will focus on &#8220;city as platform&#8221;. We will have brief (5-10 minutes) talks by a handful of speakers on each of the topics, followed by related breakout sessions, and lots of time to interact with other&nbsp;attendees.</p></blockquote>
<p>I was lucky to be flown to the <a href="http://www.christydena.com/2008/10/microsoft-research-power-to-the-pixel-uc101-podcast/" target="_blank">event last year </a>and this year I was invited back because I was on the team that won one of the games last year! Yep, that&#8217;s right. I&#8217;m not really invited back, just offered a place as a winner. Hehe. Luckily I&#8217;m in New York at the time so I&#8217;m attending again! It really is a great event that has such a great selection of people attend. I hold this event up as one of my favourites I&#8217;ve ever been to and so I&#8217;m really looking forward to&nbsp;it.</p>
<p>Other than that I&#8217;ll be catching up with many awesome people in Philly and New York. Can&#8217;t&nbsp;wait.</p>
<p>Hope you&#8217;re all having a great holidays. More&nbsp;soon.</p>
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		<title>Creative Writing &amp; New Media and Transliteracy @ De Montfort Uni</title>
		<link>http://www.christydena.com/2009/10/creative-writing-new-media-and-transliteracy-de-montfort-uni/</link>
		<comments>http://www.christydena.com/2009/10/creative-writing-new-media-and-transliteracy-de-montfort-uni/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 17:07:42 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=2013</guid>
		<description><![CDATA[A few years ago I was fotunate to be invited to participate in De Montfort University&#8217;s online Masters in Creative Writing and New Media programme. It was created by Sue Thomas and Kate Pullinger, and had wonderful&#160;aims: The degree was designed for writers interested in experimenting with new formats and was informed by contemporary thinking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2023" title="TRGlogo" src="http://www.christydena.com/blog/wp-content/uploads/2009/10/TRGlogo.jpg" alt="TRGlogo" width="120" height="70" />A few years ago I was fotunate to be invited to participate in De Montfort University&#8217;s online Masters in Creative Writing and New Media programme. It was created by <a href="http://travelsinvirtuality.typepad.com/suethomas/" target="_blank">Sue Thomas </a>and <a href="http://www.katepullinger.com/" target="_blank">Kate Pullinger</a>, and had wonderful&nbsp;aims:</p>
<blockquote><p>The degree was designed for writers interested in experimenting with new formats and was informed by contemporary thinking on transliteracy, meaning the ability to read, write and interpret across a range of media from orality through print and film to networked environments. Creative Writing, indeed the very nature of text itself, is changing. No longer bound by print, there are many opportunities for writers to experiment with new kinds of media, different voices and experimental platforms, both independently and in collaboration with other writers or other fields and disciplines. Not only is writing evolving, but writers themselves are developing broader expectations and aspirations. Novelists are learning about the potential of hypertext and multimedia to change the ways in which a story can be told. Journalists are finding that blogs and wikis are radically affecting their relationships with their readers. Community artists are discovering powerful collaborative narratives. And the commercial world is finding new and creative ways to interact with its employees and customers in the fast-growing attention economy of the&nbsp;internet.</p>
<p>While digital media have altered the way we disseminate and gather information, readers – both online and offline – still hunger for compelling narratives. As readers, we want to be told stories; we want complex and interesting ideas and characters; we want vivid pictures in our heads. As writers we want to communicate. We need good stories well-told, whatever our choice of delivery platform. The MA in Creative Writing and New Media gave students an opportunity to focus on developing work at the cutting edge of the new technologies and provided new ways of thinking about&nbsp;narrative.</p></blockquote>
<p>The course enabled postgraduate students to study and practice with a rich range of theorists and practitioners from around the world. What I loved about this course is that it focused on practice&thinsp;&#8212;&thinsp;how is new media and cross/transmedia writing different&thinsp;&#8212;&thinsp;and how they invited lecturers and mentors from around the globe to assist their students. Because the guests were from all around the globe, the guests did not fly in (that would of been a prohibitive budget for any course). Instead, we participated from wherever we were in the planet, by providing online resources for the students, and using Skype and forums to discuss. Look at the guests who&nbsp;participated:</p>
<blockquote><p><a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/8-randy-adams" target="_blank">Randy Adams</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/9-paul-beasley" target="_blank">Paul Beasley</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/32-ronni-bennett" target="_blank">Ronni Bennett</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/31-alan-bigelow" target="_blank">Alan Bigelow</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/30-will-buckingham" target="_blank">Will Buckingham</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/29-andy-campbell" target="_blank">Andy Campbell</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/28-jr-carpenter" target="_blank">J.R. Carpenter</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/27-john-cayley" target="_blank">John Cayley</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/26-suw-charman" target="_blank">Suw Charman</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/25-christy-dena" target="_blank">Christy Dena</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/24-jeanie-finlay" target="_blank">Jeanie Finlay</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/23-caitlin-fisher" target="_blank">Caitlin Fisher</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/22-carolyn-handler-miller" target="_blank">Carolyn Handler Miller</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/21-chris-joseph" target="_blank">Chris Joseph</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/20-jess-laccetti" target="_blank">Jess Laccetti</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/19-marjorie-luesebrink" target="_blank">Marjorie Luesebrink</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/18-bruce-mason" target="_blank">Bruce Mason</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/17-nick-montfort" target="_blank">Nick Montfort</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/16-meg-pickard" target="_blank">Meg Pickard</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/15-rita-raley" target="_blank">Rita Raley</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/13-alan-sondheim" target="_blank">Alan Sondheim</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/12-maurice-suckling" target="_blank">Maurice Suckling</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/11-jonathan-taylor" target="_blank">Jonathan Taylor</a>, <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/bios-of-guest-lecturers/10-christine-wilks" target="_blank">Christine&nbsp;Wilks</a></p></blockquote>
<p>The course has finished now, but what is wonderful is that an archive of all the Guest Lectures given during the four years of the online MA in Creative Writing and New Media are now online for all! It was put together by CWNM graduate and digital artist Christine Wilks, and the &#8221;resource will be of value to practitioners, students and academics with an interest in transliteracy, digital fiction, digital art, e-poetry, and cross-media&#8221;.&nbsp;Yes!</p>
<ul>
<li>My 2007 lecture &#8216;A New Total Work of Art&#8217; is&nbsp;<a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/guest-lectures-archive-section/guest-lectures-theory/59-christy-dena-total-work-of-art" target="_blank">here</a></li>
<li>My 2008 lecture &#8216;Designing for Lotsa Media&#8217; is&nbsp;<a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/guest-lectures-archive-section/guest-lectures-theory/48-christy-dena-lotsa-media" target="_blank">here</a></li>
<li>My 2009 lecture was a discussion about the <a href="http://www.hum.dmu.ac.uk/transliteracy/index.php/guest-lectures-archive-section/practice-lectures/58-christy-dena-writers-guide" target="_blank">Writer&#8217;s Guide to Making a Digital&nbsp;Living</a></li>
<li>Check out the entire archive of all the talks here:&nbsp;<a href="http://www.creativewritingandnewmedia.com">http://www.creativewritingandnewmedia.com</a></li>
<li>Comment on the archive here: <a href="http://transliteracy.ning.com/forum/topics/discuss-the-cwnm-guest" target="_blank">Transliteracy&nbsp;Notes</a></li>
</ul>
<p>Wohoo!&nbsp;Enjoy!</p>
<p>Now, the team are also continuing their work on &#8216;Transliteracy&#8217;. The Transliteracy Research Group (TRG), is a research-focussed think-tank and creative&nbsp;laboratory.</p>
<blockquote><p>Transliteracy is currently defined as the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks. The Transliteracy Research Group coordinates theoretical and practice-based research into transliterate materials and&nbsp;behaviours.</p></blockquote>
<p>They have a new blog at <a href="http://www.transliteracy.com">http://www.transliteracy.com</a>, community site at <a href="http://transliteracy.ning.com/">http://transliteracy.ning.com/</a> and have a CFP&nbsp;out:</p>
<p><strong>The first Transliteracy Conference will take place at Leicester&#8217;s new Phoenix Square Digital Media Centre on Tuesday 9 February 2010.</strong>  This one-day event offers an opportunity for academics, artists, business people and practitioners to share discoveries, ideas, and creative works that amplify and augment transliteracy research. Themes to be explored&nbsp;include:</p>
<ul>
<li>transliteracy and&nbsp;libraries</li>
<li>transliteracy and the&nbsp;arts </li>
<li>transliteracy in&nbsp;education </li>
<li>transliteracy in&nbsp;communications </li>
<li>transliteracy in the&nbsp;workplace </li>
<li>transliteracy and&nbsp;transdisciplinarity</li>
<li>transliteracy in action&thinsp;&#8211;&thinsp;examples of transliterate works, like digital fiction, networked arts projects, or library&nbsp;resources.</li>
</ul>
<p>The <a href="http://nlabnetworks.typepad.com/transliteracy/conference2010.html" target="_blank">Call for Presentations</a> invites 250 word abstracts. Presentations should be 10-15 minutes in duration, and can be used to show work or deliver a short paper. <strong>Deadline for Abstracts:  1 December&nbsp;2009</strong></p>
<p>Enjoy all of&nbsp;this!</p>
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		<title>1st Issue of Second Nature is out!</title>
		<link>http://www.christydena.com/2009/04/1st-issue-of-second-nature-is-out/</link>
		<comments>http://www.christydena.com/2009/04/1st-issue-of-second-nature-is-out/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 14:26:37 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[My News]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=1830</guid>
		<description><![CDATA[I&#8217;m on the Editorial Board of a new journal called Second Nature: International Journal of Creative Media. Here is the focus and scope of the&#160;journal: Second Nature: The International Journal of Creative Media is a new open access, peer-reviewed online journal that explores the distinctive particulars of and interconnections between textual, visual, aural and interactive [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m on the <a href="http://secondnature.rmit.edu.au/index.php/2ndnature/about/displayMembership/1" target="_blank">Editorial Board</a> of a new journal called <a href="http://secondnature.rmit.edu.au/" target="_blank"><em>Second Nature: International Journal of Creative Media</em></a><em>.</em> Here is the focus and scope of the&nbsp;journal:</p>
<blockquote><p>Second Nature: The International Journal of Creative Media is a new open access, peer-reviewed online journal that explores the distinctive particulars of and interconnections between textual, visual, aural and interactive creative research and&nbsp;practices.</p></blockquote>
<blockquote><p>It welcomes contributions from across the field of creative media including creative writers, media and art historians, media practitioners and fine artists, performers, architects and architectural theorists and historians, curators, museum professionals, scientists, cultural and media theorists, archivists, technologists, software developers, educationalists, philosophers and any others who have a stake in the understanding and future developments of creative media. Second Nature publishes research papers, articles, and creative&nbsp;projects.</p></blockquote>
<p>The first issue is themed &#8216;Role Models&#8217;, which editor (the wonderful) Shiralee Saul&nbsp;explains:</p>
<blockquote><p>The theme of this issue, “Role Models”, is intended to be as multifaceted as the journal itself. What, it asks, is academic research’s, and creative media generally, relationship with the past? What is our ‘proper’ role as academics? And what models should we be providing, and critiquing, for our students? How can we facilitate their entry into an increasingly rapidly changing industrial and cultural&nbsp;landscape?</p></blockquote>
<p><a href="http://secondnature.rmit.edu.au/index.php/2ndnature/index" target="_blank">Check it&nbsp;out</a>!</p>
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		<title>2 of my papers (which are 2 years old) are now public!</title>
		<link>http://www.christydena.com/2009/04/2-of-my-papers-which-are-2-years-old-are-now-public/</link>
		<comments>http://www.christydena.com/2009/04/2-of-my-papers-which-are-2-years-old-are-now-public/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 14:03:31 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[My News]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=1819</guid>
		<description><![CDATA[Ah, the publishing cycle. Two papers that I wrote 2 years ago are now available freely online. Times have changed since then (this is the problem with researching current rather than past phenomena), and I wouldn&#8217;t describe things in the same way, but there is still lots of value&#160;there. Dena, C. (2008) ‘Emerging Participatory Culture [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, the publishing cycle. Two papers that I wrote 2 years ago are now available freely online. Times have changed since then (this is the problem with researching current rather than past phenomena), and I wouldn&#8217;t describe things in the same way, but there is still lots of value&nbsp;there.</p>
<p>Dena, C. (2008) ‘<strong>Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games</strong>’, Henry Jenkins and Mark Deuze (Eds) special issue on ‘Convergence Culture’ in <em>Convergence Journal: International Journal of Research into New Media Technologies</em>, Vol 14, No 1, pp:&nbsp;41-57.</p>
<blockquote><p>This article introduces an emerging form of participatory culture, one that is not a modification or elaboration of a primary producer’s content. Instead, this article details how the artifacts created to ‘play’ a primary producer’s content have become the primary work for massive global audiences. This phenomenon is observed in the genre of alternate reality games (ARGs) and is illustrated through a theory of ‘tiering’. Tiers provide separate content to different audiences. ARG designers tier their projects, targeting different players with different content. ARG  player production then creates another tier for non-playing audiences. To explicate this point, the features that provoke player-production – producer-tiering, ARG aesthetics and transmedia fragmentation – are interrogated, alongside the character of the subsequent player-production. Finally, I explore the aspects of the player-created tiers that attract massive audiences, and then posit what these observations may indicate about contemporary art forms and society in&nbsp;general.</p></blockquote>
<p>Since this paper was restricted by copyright for a year (which <a href="http://www.zephoria.org/thoughts/archives/2008/02/06/openaccess_is_t.html" target="_blank">provoked a controversy</a>), I created a website to augment the paper. Many people thought the website provided all the content that was in the essay, but that is not the case. The website provided another point of entry for those who couldn&#8217;t access the essay, and provided more depth for those that could. Now this can be made clear because the paper is out of copyright.&nbsp;Yay!</p>
<ul>
<li><a href="http://www.christydena.com/blog/wp-content/uploads/2009/04/dena_argtiering_.pdf">PDF of the&nbsp;paper</a></li>
<li><a href="http://www.christydena.com/research/Convergence2008/TieringandARGs.html"><span style="color: #336699;">Online&nbsp;Augmentation Website</span></a></li>
</ul>
<p>Dena, C. (2007) &#8216;The <strong>Future of Digital Media Culture is All in Your Head: An Argument for the Age of Integrating Media&#8217;</strong>, Proceedings of perthDAC 2007: the 7th Digital Arts and Culture Conference, Perth, Curtin University of Technology,&nbsp;116-125.</p>
<blockquote><p>Although research into digital media culture assists greatly in understanding new technologies, its influences and affects, to continue to do so in isolation of other media shows little regard for the reality of its role and use. ‘Old’ or ‘traditional’ media such as dusty books and smudged newspapers, consensus television, linear films and radio are also part of the daily medial diet of humans. Indeed, this paper argues that an emerging cultural approach is the integration of all media and that this will continue in the near- to long-term future. We are no longer in a Digital Age, we are instead in an Age of Integration. This argument is explored through providing examples of extant integration practices and outlining economic and cognitive influences. Finally, these influences and existing practices are utilized as insights into potential future cultural&nbsp;practices.</p></blockquote>
<p>This paper has now been published in a special issue of Leonardo/ISAST: &#8217;Social Media: Narrative and Literacy in Digital&nbsp;Culture&#8217;.</p>
<ul>
<li><a href="http://www.leonardo.info/LEA/PerthDAC/PerthDAC.html" target="_blank">LEA Special Issue from&nbsp;perthDAC</a></li>
</ul>
<p>The citation for this issue is: Dena, C. (2009) &#8216;The Future of Digital Media Culture is All in Your Head: An Argument for the Age of Integrating Media&#8217;, Leonardo Electronic Almanac, Leonardo On-Line (LEA Special Issue from perthDAC: Social Media: Narrative and Literacy in Digital Culture) [Online] Available at:&nbsp;<a href="http://www.leonardo.info/LEA/PerthDAC/PerthDAC.html">http://www.leonardo.info/LEA/PerthDAC/PerthDAC.html</a></p>
<p><em>I hope you find these papers interesting! Indeed, check out the other great papers in the LEA issue. As always, please feel free to send me your thoughts via comments or&nbsp;email.</em></p>
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		<title>Released: ARGs Around the World data!!</title>
		<link>http://www.christydena.com/2009/03/released-args-around-the-world-data/</link>
		<comments>http://www.christydena.com/2009/03/released-args-around-the-world-data/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 01:45:25 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Creative Practice & Strategy]]></category>

		<guid isPermaLink="false">http://www.christydena.com/?p=1790</guid>
		<description><![CDATA[Over a year ago I started gathering data on the state of ARGs Around the World. I was interested in how many ARGs are created and experienced outside of the regular countries of USA, UK and Canada&#8230;and Australia (data for these is on my ARG Stats page). I was particularly interested in non-English-language ARGs and non-USA [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/noticelj/2878326718/"><img class="alignleft size-full wp-image-1801" title="globe2" src="http://www.christydena.com/blog/wp-content/uploads/2009/03/globe2.jpg" alt="globe2" width="258" height="322" /></a>Over a year ago I started gathering data on the state of ARGs Around the World. I was interested in how many ARGs are created and experienced outside of the regular countries of USA, UK and Canada&#8230;and Australia (data for these is on my <a href="http://www.christydena.com/online-essays/arg-stats/" target="_self">ARG Stats page</a>). I was particularly interested in non-English-language ARGs and non-USA ARG communities. Well, with a lot of digging and the help of some generous folks, I&#8217;m very pleased to release finally the data I collected&thinsp;&#8212;&thinsp;well, most of it&nbsp;<img src='http://www.christydena.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> !</p>
<p>The data is not comprehensive, but I hope that you will all ping me with corrections and additions. What I find really exciting about this data is it makes it clear that ARGs have a global reach and there is the opportunity for truly cross-cultural, indeed truly global,&nbsp;ARGs.</p>
<ul>
<li><a href="http://www.christydena.com/online-essays/worldwideargs1/" target="_self">ARGs Around the World Part One</a>: player countries, multi-country design, localized&nbsp;ARGs</li>
<li><a href="http://www.christydena.com/online-essays/worldwideargs2/" target="_self">ARGs Around the World Part Two</a>: non-English-language ARGs, ARG&nbsp;communities</li>
</ul>
<p>Enjoy!</p>
<p>Photo credit: <a href="http://www.flickr.com/photos/noticelj/2878326718/" target="_blank">&#8216;Globe Hands SM&#8217; by&nbsp;Noticelj</a></p>
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