August 2011

Avoiding Crap Game Design panel audio

In my last post I announced a panel I curated for the Freeplay Independent Gaming Festival: How Every Little Decision Can Bring You Closer To or Further Away from Creating Crap A (self-described) “handsome and debonaire stranger” said to me the best way to avoid creating dull projects is “don’t work for shit companies” and…

Freeplay panel: Avoiding Crap Design & Process Decisions in Games

For the next Australian independent gaming festival, Freeplay, I'm curating a panel on gaming decisions: How Every Little Decision Can Bring You Closer To or Further Away from Creating Crap "A (self-described) "handsome and debonaire stranger" said to me the best way to avoid creating dull projects is "don't work for shit companies" and "only…
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