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	<title>Comments on: Hello Transmodiologists!</title>
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		<title>By: christy</title>
		<link>http://www.christydena.com/2008/03/hello-world/comment-page-1/#comment-950</link>
		<dc:creator>christy</dc:creator>
		<pubDate>Sat, 11 Apr 2009 11:02:40 +0000</pubDate>
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		<description>Hello Shuaib!

Thank you for taking the time to comment. 

You&#039;re right, both narratology and ludology have their own research questions that are not always compatible. But what I&#039;m doing with my research is two-pronged: (1) I&#039;m drawing on relevant theories from narrative and game studies to illuminate the nature of the phenomena I describe as &#039;polymorphic fictions&#039;. That means, I&#039;m not trying to merge the inquiries. Instead, I&#039;m implementing a kind of transdisciplinary approach. (2) I&#039;m proposing one way to address the issue of both narrative and game elements being present in a work is through a &#039;transmodal&#039; approach. That is, rather than seeing them as distinct elements that battle for supremacy, I&#039;m looking at how common traits reveal a mode that can be expressed through a narrative or a game mode. 

This may not seem clear now without a whole lot of other words, but I am keen to hear your thoughts. I will have a chapter published in the next few months, though, that explains some this with more detail: http://www.routledgelanguages.com/books/New-Perspectives-on-Narrative-and-Multimodality-isbn9780415995177.</description>
		<content:encoded><![CDATA[<p>Hello Shuaib!</p>
<p>Thank you for taking the time to comment. </p>
<p>You&#8217;re right, both narratology and ludology have their own research questions that are not always compatible. But what I&#8217;m doing with my research is two-pronged: (1) I&#8217;m drawing on relevant theories from narrative and game studies to illuminate the nature of the phenomena I describe as &#8216;polymorphic fictions&#8217;. That means, I&#8217;m not trying to merge the inquiries. Instead, I&#8217;m implementing a kind of transdisciplinary approach. (2) I&#8217;m proposing one way to address the issue of both narrative and game elements being present in a work is through a &#8216;transmodal&#8217; approach. That is, rather than seeing them as distinct elements that battle for supremacy, I&#8217;m looking at how common traits reveal a mode that can be expressed through a narrative or a game mode. </p>
<p>This may not seem clear now without a whole lot of other words, but I am keen to hear your thoughts. I will have a chapter published in the next few months, though, that explains some this with more detail: <a href="http://www.routledgelanguages.com/books/New-Perspectives-on-Narrative-and-Multimodality-isbn9780415995177" rel="nofollow">http://www.routledgelanguages.com/books/New-Perspectives-on-Narrative-and-Multimodality-isbn9780415995177</a>.</p>
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		<title>By: Shuaib Mohamed Haneef</title>
		<link>http://www.christydena.com/2008/03/hello-world/comment-page-1/#comment-949</link>
		<dc:creator>Shuaib Mohamed Haneef</dc:creator>
		<pubDate>Sat, 11 Apr 2009 06:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.transmodiologist.org/?p=1#comment-949</guid>
		<description>Dear Christy

While combining narratology and ludology, is it feasible to qualify a user poking around a website as an act of play? In saying so, is not the narrative co-construction of a new path by the user treated as a subtext of &#039;ludology&#039;? Claiming that hypertext narrative provides autonomy over authority to the user, an aura of righteousness marks the transformation over authorial control. Ludology on the other hand sounds like the user experience is low on on &#039;morality&#039; quotient. How do we balance the two?</description>
		<content:encoded><![CDATA[<p>Dear Christy</p>
<p>While combining narratology and ludology, is it feasible to qualify a user poking around a website as an act of play? In saying so, is not the narrative co-construction of a new path by the user treated as a subtext of &#8216;ludology&#8217;? Claiming that hypertext narrative provides autonomy over authority to the user, an aura of righteousness marks the transformation over authorial control. Ludology on the other hand sounds like the user experience is low on on &#8216;morality&#8217; quotient. How do we balance the two?</p>
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