SL and WoW: Bondage Mistresses versus Dragons

A couple of weeks ago I gave a lengthy talk on MMOGs to the game design students at the University of Technology, Sydney (UTS). We ended up doing an interesting comparative analysis of Second Life and World of Warcraft. They represent probably two extremes in virtual worlds: who they attract, what players do, how the in-game economics is handled, their respective business-case and so on. What I find immensely pleasurable in MMOGs however, is the player-created content: the magazines, radio shows, newspapers, podcasts, blogs and so on. I love the ones that persist the storyworld, their characters and the illusion that the game world is the only one that exists. More about this soon.