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I'm the Director of Universe Creation 101 - a company where I am developing my own creative projects and entertainment services, as well as consulting on cross/transmedia projects. I'm currently developing an unusual online comedy drama called AUTHENTIC IN ALL CAPS. I present and run workshops worldwide on transmedia writing and design. I've written a PhD on transmedia practice, and I sometimes blog war stories at YouSuckatTransmedia.com.
Contact me via email: christy at this domain.
Contact me via email: christy at this domain.
Latest Things:
- StoryForward Podcast - JC Hutchins interviews me about transmedia
- "Ten Transmedia People" - article by Simon Staffans featuring me and lots of ace people
- "Do You Go Both Ways?" - commissioned article for Meanland on transmedia creatives
- Berlin's Patrick Möller (text) interview with me
- Guest on ABC's "Download This Show", talking about pervasive gaming
- Lectured on transmedia writing and design techniques and processes at RMIT
- "Do You Have a Big Stick?" - commissioned article for if:book on transmedia writing
Future Things:
- March-May: Teaching cross-media interaction design at Umeå University, Sweden
- April: Presenting at Transmedia Hollywood, LA
- July: Opening keynote at the International Conference on Social Experiences, Barcelona, Spain
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- christy on Traveling again! Off to Sweden and LA :D
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- Transmedia Storytelling around the World: Christy Dena | Transmedia Storytelling Berlin on PhD
- Transmediale: si mangia? « Punto. A capo. on PhD
Interestingly enough, I was finally getting around to trying to put together some stats about various games to post on mssv.net (Adrian’s site), when I ran across your update which included one of those games – Chasing The Wish.
Here are figures I’ve put together based on the criteria that Adrian had used (since that’s where I intended to post it) and using the data I have from then.
Quoted numbers: 8,000 – 10,000. While your entry of just over 1200 is correct for the registration database, it does not reflect the people who followed along without registering and so on, as shown by the unique IP addresses visiting the various sites etc. This figure is the 8,000 – 10,000 number shown above.
Forum Posts: 7,975 at UnFiction, not counting the posts at the now defunct Collective Detective, where the game was played and discussed heavily (their primary game for a long period of time)
Google Hits: about 18,000 using “chasing the wish” + arg, but this isn’t entirely accurate as it includes mentions of the upcoming comic book series
Duration: about 8 months (240 days)
Cost: Closer to just over $2000.00 but about $1000.00 was earned back by selling / auctioning off real world items, selling shirts, donations, and other sources.
BTW, thanks for taking the time to compile these figures. Nice work.
Dave
Excellent Dave! I’ll add these in, but still post to Adrian’s site. I didn’t include Adrian’s stats in this post b’c I htought the ARGSIG may marry the two! Thankyou for the thanks. Much appreciated. And thankyou, too, for your books! I enjoyed reading them.
This is a wonderful game that seems to apparently been set up initially as an April Fools joke,
but evolved into a very interactive ARG. Most ARGs update every few days, but ilb2 updates nearly
everyday sometimes multiple times per day. Currently you can view ilb2 through http://www.ilovebees2.com,
http://www.bodieca.com, and http://www.davinciscam.com
I just found out that an ARG branched off of The Matrix Online MMORPG. Internet searches done for the easter egg keywords provided by the game (i.e. Wicole Censta … etc.) lead to the website for Matrixism an entheogenic religion based on The Matrix storyline. The URL for Matrixism is http://www.geocities.com/matrixism2069.
[...] Top ARGs, with stats [...]
Hey Christy!
Just wanted to clarify the Project MU numbers, as it really looks like you’ve got conflicting info.
The 1.3 million figure refers to hits on the metacortechs.com site in the first month of the game, not number of players.
We had 125,000 unique IPs through the course of the game. Around 115 countries is correct.
The active player base (those who interacted with the game on a regular basis) was around 12,000 players on multiple forums.
I’d amend it all as follows
* 1.3 million hits on the metacortechs.com website in the first month
* 123,000+ unique IPs through the course of the game (8 weeks)
* Players from 115+ countries participated
*Active player base: ~12,000
* By end of game the mailing list had 8,300+ members
* 1,000 players were called for the Halloween event
* 14,500 IPs logged by Little-Boxes
* 10,500 MC screensavers were downloaded
* Media coverage in The Guardian, The Scotsman, Yahoo Movies, Movie City News, etc.
Hope this is helpful!
Steve
Excellent! Thanks Steve. Alot of the entries I have on this page are contradictory. I put the various information I find, even if it is contradictory, on this listing on purpose. But I greatly appreciate the ‘final word’ at the same time. I’ll be updating the entry with your details shortly.