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	<title>Comments on: Writing Predictions for the Next Decade</title>
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		<title>By: christy</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-45</link>
		<dc:creator>christy</dc:creator>
		<pubDate>Mon, 08 Jan 2007 13:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-45</guid>
		<description>hehe, I like that idea Alex. We just need to find an elder to initiate us before they devulge the secrets of the world...a virtual initiation that requires us to slay to virtual dragon first. Oh, hang on, we&#039;re already doing that...but without the elders. Hmmm.</description>
		<content:encoded><![CDATA[<p>hehe, I like that idea Alex. We just need to find an elder to initiate us before they devulge the secrets of the world&#8230;a virtual initiation that requires us to slay to virtual dragon first. Oh, hang on, we&#8217;re already doing that&#8230;but without the elders. Hmmm.</p>
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		<title>By: Alex van Galen</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-44</link>
		<dc:creator>Alex van Galen</dc:creator>
		<pubDate>Mon, 08 Jan 2007 11:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-44</guid>
		<description>This is inspiring stuff, Cristy! Return to classic storytelling could include people sitting around a fire on a cold winternight telling other people stories in SL or through video on the net.</description>
		<content:encoded><![CDATA[<p>This is inspiring stuff, Cristy! Return to classic storytelling could include people sitting around a fire on a cold winternight telling other people stories in SL or through video on the net.</p>
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		<title>By: Christy</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-43</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Sat, 21 Jan 2006 08:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-43</guid>
		<description>I really like the idea of acknowledging the emergence of a story over time...how a &quot;thread&quot;, a topic can be picked up on and then bloats to a &quot;mega-thread&quot;. This we&#039;ve all seen in forums, listservs and so on. But this idea in stories -- that a mini-thread is a side-story and that by shear interest by the public, by fans, by collaborators, it becomes a main storyline -- is interesting. So you&#039;re saying that volume of interest, of usage, makes a side-story a main storyline?</description>
		<content:encoded><![CDATA[<p>I really like the idea of acknowledging the emergence of a story over time&#8230;how a &#8220;thread&#8221;, a topic can be picked up on and then bloats to a &#8220;mega-thread&#8221;. This we&#8217;ve all seen in forums, listservs and so on. But this idea in stories &#8212; that a mini-thread is a side-story and that by shear interest by the public, by fans, by collaborators, it becomes a main storyline &#8212; is interesting. So you&#8217;re saying that volume of interest, of usage, makes a side-story a main storyline?</p>
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		<title>By: Monique de Haas</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-42</link>
		<dc:creator>Monique de Haas</dc:creator>
		<pubDate>Fri, 20 Jan 2006 21:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-42</guid>
		<description>the mini-thread is the first &quot;tries&quot; of a thread by users co-creating content.
Threads that are picked up and elaborated by other co-creators seem to be relevant.
They can then grow into mega-threads, main storylines from side-storylines.
That idea. It is just a thought.. what do you think?</description>
		<content:encoded><![CDATA[<p>the mini-thread is the first &#8220;tries&#8221; of a thread by users co-creating content.<br />
Threads that are picked up and elaborated by other co-creators seem to be relevant.<br />
They can then grow into mega-threads, main storylines from side-storylines.<br />
That idea. It is just a thought.. what do you think?</p>
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		<title>By: Christy</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-41</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Sun, 15 Jan 2006 05:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-41</guid>
		<description>Hello Monique: Tell me about &quot;megathreads&quot; and &quot;mini-threads&quot; -- I&#039;m fascinated!</description>
		<content:encoded><![CDATA[<p>Hello Monique: Tell me about &#8220;megathreads&#8221; and &#8220;mini-threads&#8221; &#8212; I&#8217;m fascinated!</p>
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		<title>By: Monique de Haas</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-40</link>
		<dc:creator>Monique de Haas</dc:creator>
		<pubDate>Mon, 09 Jan 2006 20:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-40</guid>
		<description>Hey Christy and commentors,

Very well tought over predictions and comments.
I agree that story will transcend into real world environments and back.
Currently the direction I am thinking about of more like creating a co-creative environment
as a base for crosssmedia communicatin holds close to your last point of the
story as a portal to other threads.
Megathreads and mini-threads, growing into mega-threads themselves if there is co-creation
enough to support this growth.</description>
		<content:encoded><![CDATA[<p>Hey Christy and commentors,</p>
<p>Very well tought over predictions and comments.<br />
I agree that story will transcend into real world environments and back.<br />
Currently the direction I am thinking about of more like creating a co-creative environment<br />
as a base for crosssmedia communicatin holds close to your last point of the<br />
story as a portal to other threads.<br />
Megathreads and mini-threads, growing into mega-threads themselves if there is co-creation<br />
enough to support this growth.</p>
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		<title>By: Christy</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-39</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Sat, 07 Jan 2006 00:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-39</guid>
		<description>Oh, I agree entirely that there will always be a range on offer. And, it is good to hear that there will always be the option to turn on/off the personalisation service. I&#039;m wondering, however, what happens when MANY people choose the personalisation option? How can someone review a work if the work is mainly experienced on a per person basis? I don&#039;t like the idea that the personalised functions will be what is reviewed. Already we have examples of how an individual experience of a work is shared. Take the SIMS 2 website: &lt;a href=&quot;http://www.simsplayedby.com/&quot; rel=&quot;nofollow&quot;&gt;How Do You Play?&lt;/a&gt;, and the &lt;a href=&quot;http://grandtextauto.gatech.edu/2005/12/23/please-send-us-faade-stageplays/&quot; rel=&quot;nofollow&quot;&gt;sharing of transcripts&lt;/a&gt; from the Facade game/interactive drama. I guess in these cases, the &#039;fictional world&#039; can be reviewed, the choice of characters and so on and the gameplay. Events, the dramatic events and so forth are left for the user to experience/create.</description>
		<content:encoded><![CDATA[<p>Oh, I agree entirely that there will always be a range on offer. And, it is good to hear that there will always be the option to turn on/off the personalisation service. I&#8217;m wondering, however, what happens when MANY people choose the personalisation option? How can someone review a work if the work is mainly experienced on a per person basis? I don&#8217;t like the idea that the personalised functions will be what is reviewed. Already we have examples of how an individual experience of a work is shared. Take the SIMS 2 website: <a href="http://www.simsplayedby.com/" rel="nofollow">How Do You Play?</a>, and the <a href="http://grandtextauto.gatech.edu/2005/12/23/please-send-us-faade-stageplays/" rel="nofollow">sharing of transcripts</a> from the Facade game/interactive drama. I guess in these cases, the &#8216;fictional world&#8217; can be reviewed, the choice of characters and so on and the gameplay. Events, the dramatic events and so forth are left for the user to experience/create.</p>
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		<title>By: Gary Hayes</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-38</link>
		<dc:creator>Gary Hayes</dc:creator>
		<pubDate>Fri, 06 Jan 2006 04:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-38</guid>
		<description>Hi Christy

In answer to your point about the shared experience crises I weirdly seem to have been blogging in a similar area and have given a response in my post &quot;Personalized Narratives&quot;. I see/predict both highly personalized and highly impersonalized services co-existing - in fact we will see a divergence as more and more of a balanced mix of the two types (large shared broadcast type services on one hand and highly individualised on the other) move to their respective ends of the personalization continuum. That is my prediction - at the moment!

Gary</description>
		<content:encoded><![CDATA[<p>Hi Christy</p>
<p>In answer to your point about the shared experience crises I weirdly seem to have been blogging in a similar area and have given a response in my post &#8220;Personalized Narratives&#8221;. I see/predict both highly personalized and highly impersonalized services co-existing &#8211; in fact we will see a divergence as more and more of a balanced mix of the two types (large shared broadcast type services on one hand and highly individualised on the other) move to their respective ends of the personalization continuum. That is my prediction &#8211; at the moment!</p>
<p>Gary</p>
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		<title>By: Christy</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-37</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Fri, 06 Jan 2006 01:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-37</guid>
		<description>Good point! And please do not feel that &#039;cross-media&#039; is something you have to get used to. I&#039;ve used &#039;cross-channel&#039;, mutli-channel&#039;, multi-platform and so on. There is plenty of room for all of our POEs (points-of-entry) -- that is one of the defining features/wonderful characteristics of CME: all paths are welcome, not just one. Can&#039;t wait for the PPT. Hurrah &#039;cross-sited narratives&#039;!</description>
		<content:encoded><![CDATA[<p>Good point! And please do not feel that &#8216;cross-media&#8217; is something you have to get used to. I&#8217;ve used &#8216;cross-channel&#8217;, mutli-channel&#8217;, multi-platform and so on. There is plenty of room for all of our POEs (points-of-entry) &#8212; that is one of the defining features/wonderful characteristics of CME: all paths are welcome, not just one. Can&#8217;t wait for the PPT. Hurrah &#8216;cross-sited narratives&#8217;!</p>
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		<title>By: marc ruppel</title>
		<link>http://www.christydena.com/2006/01/writing-predictions-for-the-next-decade/comment-page-1/#comment-36</link>
		<dc:creator>marc ruppel</dc:creator>
		<pubDate>Fri, 06 Jan 2006 00:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/?p=214#comment-36</guid>
		<description>All great thoughts, Christy. Although I think we also need to add to the list an increased awareness (on the part of the author and the user) of a medium&#039;s materiality. There are two directions, I think, that cross-sited narrative can take (sorry-- I can&#039;t get used to cross-media!)-- those that work with a narrative&#039;s materiality, and those in which story supersumes the medium (as much as is consciously possible). More on this in my soon-to-be public PPT. See how I grease the wheels here? ;-)</description>
		<content:encoded><![CDATA[<p>All great thoughts, Christy. Although I think we also need to add to the list an increased awareness (on the part of the author and the user) of a medium&#8217;s materiality. There are two directions, I think, that cross-sited narrative can take (sorry&#8211; I can&#8217;t get used to cross-media!)&#8211; those that work with a narrative&#8217;s materiality, and those in which story supersumes the medium (as much as is consciously possible). More on this in my soon-to-be public PPT. See how I grease the wheels here? <img src='http://www.christydena.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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